Blade and Spell

 In the background I’m writing a new fantasy RPG using the underlying Omni engine, with dollops of ideas from Talislanta 5th, Omega, and the new draft of Godsend Agenda. It’s presently just jottings of ideas and systems to create a blend that I’d like to play and run at my table.

The core of the Omni system is largely intact, it’s very recognisably part of the Talislanta lineage, with a preservation of the ‘Effect Based’ magic system with the numerous Modes and Traditions coming across with only a surface editing for legibility and consistency. I’ve made a change to the way Attack magic works, but otherwise it’s untouched as I love it.

Dice are likely to move to the Godsend Agenda system from 1d20 to 2d10, with doubles kept and rolled again, unless 00, which is always a zero result. It ups the average slightly and always gives a character a chance to go off the charts and be awesome.

The action economy is quite important to get right. There is the mildest of Pathfinder 2 influence here, but otherwise it is ‘you can do three things’, encouraging movement and action. Another minor change is to recognise that all ‘attacks’ in the game are in fact simultaneous exchanges between two opponents. The character with the initiative gets to decide if they want to initiate the exchange, ‘attacks’ and has control of the dice roll and the likelihood of winning and inflicting damage. On a ‘Failure’ result for the exchange initiator they have to take half damage from their opponent and a Mishap result inflicts full damage to the initiator. As initiative moves from one protagonist to another, each gets to move or decide to initiate an exchange. Stamina and the expenditure of Hero Points may also play a part. 

An exchange reflects a number of blows and attempts to parry. As per Talislanta 5th, you can choose to attack multiple opponents with a cumulative -5 to your skill rating per additional opponent, or flurry multiple blows at an individual, giving the potential for more damage. This can be partially offset by expending ‘Stamina’ a new secondary attribute for characters, or by spending a Hero Point for an additional free action at no penalty. Defending multiple opponents simply uses your core skill as a ‘Degree of Difficulty’ to the attacking opponent, though I think you could dial this down by applying a penalty to defending multiple foes. We have actions and resources interplaying here, and I think playtest will help to hone and balance the numbers to get a system where tactical choices matter, but play is fast. I’m also going for the ‘you can take three to four good hits before going down’ rule, Critical hits excepting.

There are, already, some nuances to the exchange system. You can choose not to actively oppose in an exchange, because you are trying to preserve your actions, or think you can ‘take the hit’. I’m as yet undecided how to default the applicable ‘Degree of Difficulty’ for that and for other unopposed rolls.

Here are some secondary attribute tracks that I’m messing about with.
Health Ancestry Base + CON
Recover Health  at a rate of 1+CON (minimum of 1) every day of full rest.
When at half Health your character is Bloodied and all physical actions are at -1.
When at a quarter Health your character is Wounded and all physical actions are at -3.
When at zero Health or less your character is Dying and cannot undertake any actions. Every 1+CON rounds make a Death Save with a penalty = to negative Health Points 
Resolve Ancestry Base + WIL
Recover Resolve at a rate of 1+WIL (minimum of 1) every day of full rest.
When at half Resolve your character is Wavering and all Mental actions are at -1.
When at a quarter Resolve your character is Faltering and all Mental actions are at -3.
When at zero Resolve or less your character is Broken and cannot undertake any actions. Every 1+WIL rounds make a Madness Save with a penalty = to negative Resolve Points 
Stamina Ancestry Base + CON
Recover Stamina at a rate of 1+CON (minimum of 1) every 10 minutes of full rest.
When at half Stamina your character is Fatigued and all physical actions are at -1.
When at a quarter Stamina your character is Exhausted and all physical actions are at -3.
When at zero Stamina the character is Collapsed and can take no action. The character must rest for 8 hours to recover to half original Stamina.

Anyway, I’m messing about with this at a game for Furnace convention this weekend, and running Tripod too, which means it’s a full on playtest masquerading as games weekend!

Hope nothing breaks…

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Scheherazade

 I ran Scheherazade, the One Thousand and One Nights RPG at The Owlbear and Wizard’s Staff #OBaWS3 online convention last night. Much fun was had with a great team of players who threw themselves into the magical setting with great gusto.

With thanks to https://twitter.com/OldScouserRPing for capturing a moment in time in the session.

The system is a clever and simple d6 dice pool, with a fate die to nuance, and sixes that trigger equipment keywords. Some light complexities are packed into the game design and, as a system, it has a lot of utility beyond my slightly Disney take on ancient Persia.

The startup was complicated as half the players had either not signed up to the lets-role.com VTT or had struggled to do so, requiring us to play with dice rolls half on the VTT and half on Discord. I tried to front load all this by getting character selections sorted in advance of the session, but we got there in the end. In part, due to this, I also overran, which I really don’t like to do. There is probably about 3 online sessions worth of adventure there and though I knowingly streamlined, it proved a bit too much for the sub three hours I had left after the setup shenanigans.

A nice session, enjoyed by all, with the cutest of game engines in a setting full of magic and delight. I shall do more.

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Time with Dad

 It’s been a real priviledge to spend some dedicated time with my Dad. Nearly 88, he’s doing really well, and still has his warm charm and gentle humour that makes people around him laugh and smile. Special moments to be treasured.

Here we are all masked up exploring Bristol’s Aeronautic Museum, a place that we have both been to seperately, but now together.

We got to spend some time with my sister Ruth, and Ross too, as we visitied Clevedon and their beautiful victorian pier.

Long journeys back to Leeds together today. We still have lots of Jelly Babies and Pastels left, so all good. 😆 

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Gaming Bonanza

It’s all going on and it is all good.

The lock-down gaming bonanza continues with a whole host of things happening at about the same time. The volume of games continues to astound me, and I’m tame compared to some of my yet harder core gaming buddies.
Being in the midst of Gencon online has boosted my play by another three games, with the regular campaigns continuing thick and fast.
I’ve launched a Discord server to talk about the Omni system, one of my favourites. Come along and join in if you like? Here’s a  limited use link to get in on the action: https://discord.gg/G5QJVWF
As another string to my bow, I’ve started a podcast to keep me talking, called ‘Gaming From the First Age’. I’m now three episodes in and enjoying the monologues and reflections. Half an hour tops, upbeat burbling about what I’m enjoying in tabletop RPGs. I’m using Anchor as the place to create it, and leave it to syndicate to a lot of the big platforms. Have a listen here: https://anchor.fm/first-age
Gencon Online, The Owlbear and the Wizards Staff and Furnace are all on the horizon. At OBaWS I’m running Scheherazade: The Thousand and One Nights RPG, an absolute whimsical delight of classic Arabian adventure using a player facing simple D6 dice pool engine. I’m enjoying preparing the game in Lets-role.com VTT, doing the bare minimum of dice automation and putting up some images and music ready for the game
With the Pathfinder forging forward and the Coriolis spluttering on slightly, I’m starting to plan for a Thursday regular game. I have a few options, including Artesia, more Pathfinder, or a freewheeling game of Omni, which all appeal. I’ve found a campaign art book and light framework – ‘Keys to the Kingdom‘ by Chris Walton. It looks like a great place to do some open gaming.
Do I go Omni, or bring out some more Pathfinder 2e, now augmented by the Advanced Players Guide? Or, indeed, do I simply apply Tripod, which is with Dom for layout?
Options, creativity and excitement abound at the moment. Good stuff.
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Omni – rediscovering a classic

The short TRIPOD Essence book is done. Dom is sorting out layout by discovering the capabilities of Affinity Publisher and getting us to a neat little 6×9 book on Drivethru that has pretty much the same aesthetic as the original Wordplay game. That’s exciting!

This has got me thinking about systems and my perennial and pointless quest for the perfect system for me. It doesn’t exist, at least not for all things, but there are many good ones out there. Whilst doing a Drivethru and disk archive trawl I stumbled upon an old favourite that I only managed to get to the table in a minor way. This game is the Omni system that powered a range of Morrigan Press titles, most notably Atlantis: The Second Age and Talislanta.

I had kind of forgotten that I was head over heels in love with Omni and have spent a good chunk of the afternoon rediscovering my enthusiasm for this simple and flexible generic system, reminding myself why I am so very enamoured with it. So much so that me and Tom ran a little homage website for the system back in the day.

The system is a simple 1d20 roll high mechanic, where you add bonuses for attribute, skill and circumstantials and remove the ‘degree of difficulty’, which could be an opponents ability or a set difficulty for a task. Roll the 1d20 and apply the final modifier against a standard and consistent table of results, which allow for fumbles, failure, partial success, success and critical results. Flexible, point buy, character generation, with characteristics, skills, talents, ancestries, callings all in the mix. Jerry D. Grayson’s development of the system in the newer edition of the game adds some well conceived ideas on top, including hero points, renown, indulgences and other sword and sorcery goodness. Jerry’s lifepath character generation really fleshes out the heroes and embeds them in the antideluvian world.
You only need the 1d20 in play. Weapon damage is based on a set amount modified by the quality of your success.
The magic system is freeform, but built around a fantastic core that lets you build effects up from scratch. In fact everything builds around some common core principles, giving the game a really solid feel.
The system has been used to power a number of other genres, including steampunk and ancient Greece space opera. It is very flexible and I’m pretty sure it sits alongside your Cypher and Savage Worlds niche of multi genre action games.
With an Artesia game beckoning for later in the year, I really shouldn’t be diverted, but it is Omni, my old favourite, back to show that it hasn’t lost any of its lustre. At least for me, when I ran the game it foundered slightly on my ‘Thursday group rocks’ as the system didn’t ignite one or two of the group. In a way I can see why. It goes about its business in a no nonesense, workman like way. Perhaps even ‘bland’ and simplisticly. Maybe that’s partly why I like it. It underpins and enables without showing off too much.
I shall yet dally some more. Sunday beckons and a chance to tinker. Perhaps I have found my long desired game engine for Tekumel?
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Gods – another beautiful French RPG

On the basis of the free Kickstarter I have decided to jump in early and pre-order the Gods roleplaying game. This sumpteously illustrated RPG is a full on dark sword and sorcery affair, with the players acting as heroes that proclaim by their deeds the resurgence of the old forgotten old gods.
I am a Chosen One.
Set in the vast sprawling Wildlands, the hroes ill forge a new future for the lands around them.
The game system is a simple d10 dice pool of the World of Darkness variety. A difficulty is set and the pool is built from attributes, skills, specialities, equipment and other factors. Dice that equal or beat the difficulty are successes. Skills also allow limited rerolls of certain dice if the player wishes. Damage is based on a set number plus the successes of a strike that gets through defences. Armour absorbs. Wounds are at three levels with a threshold that the damage must beat to decide which type of wound it will be. Simple and easy to apply. There are some mechanics for groups functioning togetehr to give bonuses, which look like fun. I like it.
There are also shards of the gods which can be weilded by heroes for mystical effect. I’ll run the quickstarter and see how we go. It should be played on Lets-Role to get the full Gallic experience!
More on this game to come…
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Set a course for online conventions. Hit it!

My esteemed convention co-organiser, Dom, has already summarised the development and delivery of North Star in his recent blog post here: https://delta-pavonis.blogspot.com/2020/05/north-star-online-2020-last-best-hope.html
A few observations from me to round off North Star and plan ahead for Furnace and, perhaps, others…
I was really glad to see such good feedback from our attendees. Lovely to see that you all had a good time when you were with us. All the games I participated in were engaging and great fun. Everything from a simple Google Meet through to Lets Role and Roll20 served very well indeed.
The convention was pulled together in a few weeks, building on the existing anticipation of a real life ‘meet-up’. That’s a remarkable achievement in itself. Some of the back stage work can be refined for further conventions but the structure and tools are there for more to come.
It was a good move to disperse control to GMs to organise their own tables within the slots they had allocated. This devolved the effort to bring the players to the virtual tables and allowed for a multiplicity of login options to get to the games.
The tech out there is now really good. There were some audio missteps from Discord and one I saw reported from Google Meet, so having a back-up option to switch to is a good idea for GMs. Have it ready if the planned communications let you down. You can’t do anything about a player or two who is struggling with a wet string connection or other issues, but on the whole people connected and played just fine.
Guy’s idea for us to see if The Mitchener Arms could be open on the Saturday night was a nice idea, and we could look at that again. Thanks to Dr Mitch in his landlord guise. I have one or two other ideas for some supoorting pieces to add to any future events we might put on.
I got to work out how Open Broadcast Studio (OBS) worked and had most of the right kit to use it for a virtual video welcome. It was fun to play with the tech and there will be more opportunities to use it down track.
Furnace will happen on October 10th/11th. I will consult and listen, and ultimately make a call on whether we are physically meeting or online. Asking me today, I expect that we will be online. Between myself, Dom and Elaine, we’ll consider the best game organisation options for Furnace.
There’s a lot going on at the moment. We are all working our way through the lockdown in our own particular way in our own circumstances. It was good to spend some time gaming together and look forward to bringing more later in the year.
Stay Safe, Play Games, Have Fun.
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Cameron builds me a new PC

Thanks to my Cam for being the technical expert over the past few days as we have discussed a new PC> Cam specified the components and checked them through with me. I ordered and he built it, demonstrating considerable knowledge and skill.

It’s a Ryzen 3 processor, with onboard Vega 8, 16GB RAM and 500GB SSD, all housed in a nice little Coolermaster case. Hopefully just right for me, with some mappage, some VTT play and maybe some Twitch streaming.
Cheers Cam! x

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Lets Role

I’m allowing myself to enjoy the process of moving games online, not that it is completely new to me or to my circle of gamers.

It looks as though I have alighted on Lets Role as my VTT of choice, which is typical of me, as it is to the side of the two big ones that many are using, I’m currently converting the first part of the Shattered Star Pathfinder 1e Adventure Path to 2e and lobbing the conversions online.

Creating an encounter in Lets Role

It’s been quite a lot of effort, and would have been a lot quicker without the conversion step. Still, good progress has been made and by the end of this probable week off I will have got it to a ready state for play.

Many of the video conferencing sites are now offering free to use services and so I thought I would give Webex a go. If I go completely mad I may try a series of recordings of the online sessions using OBS. Youtube channel? Well, maybe.

Meanwhile, I’m running Corilis online on Roll20, and playing both Qin and Pathfinder on that platform too.

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Pathfinder 2 – Company of Heroes set in Midgard

I’ve had some fun flitting about on setting and adventures for my online Pathfinder 2e game. The obvious choice is Golarion, the Paizo Pathfinder setting, which comes prepared with lore, Adventure Paths, all ready to go. That is really appealing as the material is top notch and has that ‘ready to go’ quality.

I also have Kobold Press’ Midgard world book and of course the amazing online map, which can be found here: http://midgardmap.koboldpress.com/. I’m really taken with Midgard and think I’d like to save myself some attractive expense and use the PDFs that I have to forge a nice Pathfinder online game.

The Zobeck Crossroads – starting location of the campaign

Of course, much of what I have is all prepared with D&D 5e in mind, so there would be some considerable conversion to do and a chance to work out some of the mechanical depth of Pathfinder on the way. A final encourager was the suggestion of using the online monster creator for Pathfinder 2: https://monster.pf2.tools/. I had expected to do a light touch spirit conversion, but with this online tool, using the Monster Creator guidance released early from the Gamemastery Guide, it is pretty easy to take the CR (level) of the 5e stat block and build a Pathfinder equivalent with the right number ranges. The tool has some great output options, including a formatted PDF.

Converting the abilities, weaknesses, immunities and other factors will help to hone my understanding as to how Pathfinder represents these factors in the game, so sharpening my knowledge of the game.

So far I think I will be running adventures in and about the Margreve Forest, at least as a start.

Exciting and diverting.

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