The Great Glen Way

I had long talked about returning to my National Trail hiking, taking a week to explore a curated journey through our breathtaking outdoors. It is becoming a resolution these days that I stop myself just talking and crack on and just do. So, I take the 80 miles Great Glen Way trail over six days walking from Fort William to Inverness. I am resolved to do at least one a year for as long as I can.

Day 1 – The journey to Fort William

An epic sojourn of 12 hours taking me from Bradway to Fort William. My original Trainline tickets looked highly inefficient, with only two options to get me to Fort William and neither that great. The one with five connections can get in the bin. After a classic conversation with my barber, who promptly just googled a better option I returned to the drawing board. I realised that the best way to get to the destination was a bus service from Glasgow. My train tickets were fairly open, though I had to go through Wakefield. So, earlier set off to Edinburgh, train across to Glasgow, a Mors famous pastie, because they say so, and the Ember electric bus service to Fort William. As a seasoned commuter I knew I had to make my connections as generous in time as possible. As it was my selected route behaved itself. My 20:30 arrival at my guest house, and very lovely it is too, has allowed me some time to chill and relax.

Belatedly Carmel and I realised that we could have coordinated better and I could have joined her at her conference in Glasgow and proceeded North from there. We did get a chance for a brief hello and to meet her colleague from Utah.

The bus ride was fantastic. The Ember electric bus itself glided along, though must have been heavy, with batteries that could take it more than 350 miles. The 109 miles from Glasgow to Fort William followed a similar line to the West Highland Way, a hike that I did many years ago. At £4 for the journey too!

Checking the ten day forecast, it is going to be a damp one…

Lovely Ember Bus

Day 2 – Fort William to Gairlochy

The Brevins Guest House was lovely, in fact so pristine and well appointed that I felt somewhat guilty existing in it. My predictably catastrophic coordination when trying to feed myself, required an intense compensatory focus when navigating the complimentary custard cream trilogy. A minor victory. Slept like a log. I tried not to use any of the bins, as it might spoil them. An eviscerating shower and superb continental breakfast, taken with continentals, set me up for the first day walking very well. Brenda was the consummate host, with friendly and encouraging banter.

It took no time for me to find the well signposted trail signs for the West Highland Way, quickly navigating myself out of Fort William to the South, which is a shame as I’m undertaking the Great Glen Way, exiting Fort William to the North. The realisation seeped in after not too long, so switched route to find the beginning of my trail.

Nothing is beyond me.

It’s so very nice to be in a place deluged with water, it gives you a slightly misplaced ecological hope. I’m Thurso born, so the absolute northerner, and my Mum and Gran were connected to Greenock and Paisley. I always have the feeling that I am coming home when crossing the border. My tenuous yearnings for an authentic celticism were thoroughly subverted by taking an umbrella, the accoutrement of choice for the discerning Englishman. It says something that my faint feelings of embarrassment, that I wasn’t really doing hiking properly, was quashed by the efficacious power against the Scottish weather. It was not to last long. The brolly in question was one of those cheap collapsibles, that was already riven with structural failings, including the clasp that kept it erect and one of the paper thin struts that gave the cover some shape. Three hours in and it had transformed from protector of the elements to a vicious claw of ragged steel, seeking out eyeballs, cheeks, anything soft and ready for penetration. Having once successfully impaled my wrist with a tea mug when washing up, I knew that this accident trying to happen had to go. I may be wetter but at least I’ll look the part.

The walk is more of a challenge as I have a right foot injury, Plantar Fasciitis, which will cause me some pain on the route. Having assured all that I would take regular breaks on my hike, I found the opening route, a delightful walk along the Caledonian Canal and adjoining rivers, to be fairly easy and without any cover or real places to stop. I arrived at Gairlochy with plenty of time to spare, so hid under some tree branches from the rain while waiting for my transfer to my lodgings, four miles away. Ordinarily, I would have tacked on the four to the twelve I’d just walked (including that early attempt to do a completely different trail), but I’m trying to preserve my foot for the daily hikes to come.

My lodgings, Smiddy House, is another lovely place, and not just because of the Tunnock’s Tea Cake awaiting me in my room. The Old Station Restaurant beckons for a late meal and a hearty breakfast and packed lunch booked for tomorrow. And tomorrow promises a wooded walk along Loch Lochy to South Laggan. I succinctly resolved the geopolitical failings of the USA administration today, I wonder what I will think of tomorrow?

Along the Caledonian Canal

Day 3 – Gairlochy to Laggan Locks

A clear start under blue skies took me onto the woodland trail that runs alongside Loch Lochy. You know those moments where you can’t remember doing something, so clearly, that you very probably didn’t do it? Like packing my phone charger. A hasty text to the wrong accommodation, followed by a more circumspect one to the correct one, ascertains that my host had already spotted the errant power lead and had secured in my case, for the onward journey to where I was going.

This section was quite beautiful with much woodland, waterfalls, lochs and mountains to see. It also has a martial quality with various sites that once housed commando amphibious training and various Highland clans spattering each other to early graves due to some easily negotiated misunderstanding.

I managed a couple of brief stops on the way this time, though the perfect moment with seating on the alternate trail came at the daily deluge time. I found a rock to sit on in the woods for a sandwich and one of those cartons of ‘orange’. A spry American couple, I’d say about my age, sped by me, he in shorts and t-shirt. Chipper they were, full of silent excuses I was for being so completely out paced and over encumbered. Foot injury I declared, unfit and ailing I accepted. Why wasn’t I in sports gear with shorts? Knees I knew.

An early pick-up from Laggan Locks got me to my digs early afternoon for some much needed recuperation for my injured foot. My foot is now properly sore after two days walking, but still well within tolerances, which bodes well for the next four stages.

A couple of super friendly women run the establishment, recognised by my previous host by asking, “ are you having spaghetti bolognaise? Ah right, they must make tons of the stuff.” I have that experience for later.

Really looking forward to Stage 3, with a decision to make as to which side of Loch Oich I take.

A moment by Loch Lochy, looking NE up the fault line.

Day 4 – Laggan Locks to Fort Augustus

My original Day 3 plan was to have walked up to my lodgings taking the alternative route, heading along the canal path and then lurching to the right (never advisable) and returning the direction I had come along the busy A82. Apparently the quicker easier looking A82 the other way was a form of the ‘Dark Side’ where no verge and constrained moments places your life at risk. The gentlemen I shared our transfer lift with this morning had taken the advised alternative route, and his ashen haunted face when describing his journey confirmed I did well to take a pick up lift instead. I would probably have thrown myself into an oncoming Ember bus.

Forest Lodge was a fine stay, with an extended rest in the afternoon and a great base layer spaghetti bolognaise for the morrow. Hearty breakfast dispatched I was whisked to the trail start. I had decided to take the flat trail on the east side of Loch Ochy, following General Wade’s military road. The alternate route climbs up to Invergarry, adds a couple of miles, and passes the Well of Seven Heads and the ruins of Invergarry Castle. Tempted, not least because if I was fully fit I think I would have taken the alternative, just because. Accepting my diminished circumstances, and understanding that the Seven Heads in question have long since been removed for display on spikes somewhere, I took the flat route. It was a lovely walk, with my foot injury only shouting once Fort Augustus, my destination, was in view.

It is remarkable how quickly your senses become attuned to an approaching deluge. Atmospheric changes caress the consciousness, and ready you for a shonking. Whatever the weather app might tell you, rain will wait patiently until you are at your most exposed, with no cover in sight. Nevertheless, it was a showery day with many moments of blue skies. I’ll take that.

Fort Augustus is lovely, and teeming with international tourists. I arrived at about 14:00 but had forgotten that my accommodation only received from 16:00, leaving me with some cream tea to kill before the much anticipated shower and anti-inflammatories. I passed a blown glass shop and instinctively shuddered at the thought of me blundering about their displays. Eyes away from the delicate baubles and to ‘Lorien’ my accommodation. A greeting from Galadriel was too much to ask, but Billy made me feel very welcome. When the weather stops for a moment I will zoom out for ‘Monster’ fish and chips and return to eat. Tomorrow is a relatively inconsequential eight miler to Invermoriston

A ‘short rest’ at the North end of Loch Lochy

Day 5, Stage 4 – Fort Augustus to Invermoriston

O ye’ll tak’ the high road, and I’ll tak’ the low road,
And I’ll be in Scotland afore ye,
But me and my true love will never meet again,
On the bonnie, bonnie banks o’ Loch Lomond.

Well, it was actually Loch Ness this morning, and there appeared to be universal consensus that you take the high trail to get the fantastic views of the Great Loch, and so it proved to be. Ascending up the North Side of Loch Ness, through woodland laced with many clear natural waterfalls, I climbed on an unnatural well drained path to gain some amazing views throughout the day. No rain today, with blue sky on Mars, and spent most of the day NOT WEARING A WATERPROOF!

This was a short walk of only 8 miles, and I had a transfer booked at Invermoriston for 14:30, so was in no hurry to get to my destination and sit in a car park waiting for my lift. So, I dallied on the high trail and just breathed in the scenery, giving me some further rest too. My eldest son Connor has made me some amazing trail snacks, full of nutrients and moulded with some molasses sloppy stuff into a ready ball of goodness. Just one keeps me going throughout the day.

After a descent into Invermoriston, I marvelled at the falls there, and the old bridge, which was privately owned with big disclaimers that you use the old bridge at your own risk. None of the tourists seemed remotely adverse, so took a few pictures before returning to safer ground. The local cafe provided me with tea and Victoria sponge, sharing a table with a young German hiker from Munich. They had just done the West Highland Way, and after a rest day was undertaking the Great Glen Way. Most impressive! We chatted about hikes and cities and left them as their meal arrived.

This bought some time before heading to the car park for my pick up. A familiar couple were waiting for their pick up too, so I asked them where they were from. They had what I took to be a Scandinavian accent, but my ear is really not good enough to discern which nationality and reckoned a confident guess got wrong might indulgently insult. I speak regularly with a Swedish friend and was sure they were from elsewhere. In fact I initially thought there was a more Germanic sense to their speaking, and they turned out to be Danish. I shall doubtless see them again tomorrow! With Americans too, there is a strong international contingent taking the trail, which really adds to the experience.

I’m now based in Dumnadrochit for two nights (despite some initial confusion), and have the delights of The Loch Ness Inn dining for both nights. I am going to treat myself royally to a couple of fullsome meals, and not just the cheapest main I can find.
Two more days of hiking to come, both more taxing than anything so far, so despite this being an easier trail, I’ll be a little challenged. I think the foot will hold out. My Scottish social media spam is almost at an end!

This has been my favourite day so far. The scenes up on the slope were jaw dropping and I had no sense of hurry or rain to distract me from soaking it in.

Loch Ness from the High Trail

Day 6, Penultimate Stage 5, Invermoriston to Dumnadrochit

Is it the carefree nature of following a National Trail, the unshackling of routine patterns, that has loosened me up to be more socially competent? I had a lovely chat with a Spanish couple at breakfast, good repartie with my taxi driver and some light bonhomie with passing hikers on the trail. I reckon it’ll be the common purpose of enjoying the area that gives me an easy way in, nevertheless, in the right mode, I have persuaded myself that I can be approachably sociable. Might even be true.

The trail today was fantastic. The high path through woods, waterfalls and occasional breakout to wonder at the view of Loch Ness. The weather was fair again, so I was more persuaded to take longer stops on the way. The photos didn’t really capture the splendour, though they will suffice to capture something of the experience.

I had an opportunity to choose Iron Bru flavoured ice cream from a small cafe on the route today. Meekly, I chose mango, the creature of habit that I am.

My usual foot care and hopeful recovery tonight, with a return to The Loch Ness Inn and good sleep to follow I hope. The plan is to set off at 08:30 tomorrow, directly after breakfast, to give me some more time for the long 19 miles conclusion, with the highest overall climb.

We are almost at an end…

Another High Trail with good weather

Day 7, Stage 6, Dumnadrochit to Inverness

Forgive my recurring sexagenarian naivety, but what blasphemous irrelevance is ‘Good Morning Britain’? Innocently, I was balancing my grape and strawberry quotient with a full bowl of Kellogg’s crunchy cornflakes, when this smug boomer horror coldly summoned the spare royal and an affronted Piers Morgan as their main ‘news’ story. Its tepid innocuity is as much a danger to the moral character of the nation as the more obvious hardline vitriol, smeared across my recently rediscovered Meta feed. Ed Balls my arse.
Anyway, breakfast was similarly innocuous, though the three slices of ham gave me the protein needed to head off on the 19 miles to Inverness. I passed The Loch Ness Inn, the place of much profligate feasting, and headed through Dumnadrochit to the beginning of the trail. Cloudy and mild, so no waterproof, and wearing my experimental Decathlon running shirt as a proxy for them running out of my size in their walking tops. Have I always been XL? The only difference might be that the running top has a couple of go faster stripes. It was comfy and will see much use. The town was so familiar, as Cam and I had passed through it on our crazy roadtrip from Thurso to Oban (remember?).
More woodland trails, fresh waterfalls and vibrant greens in this most verdant of climes. I confess that the climb to start the trail was a bit of a slog for me, so I took my time in the ascension. A handy bench near the top gave me proper pause, with a nice hiker asking if all was OK? I reflect that I much later passed him sat on a bench with his boots and socks off and only managed a cheery “hello”. I hope he was OK!

The suggested time to complete the trail is 8 hours. This accounts for a significant climb to start. Once again I had to choose between the main trail and a further climb diversion that loops round to the summit of Carn na Leitire (I think). With one last, and inadvisable, kilt lift to my lack of fitness, I took the alternate route thinking I might get some good views. I passed a sign to a whiskey still, in the middle of nowhere, but 300 yards away, and decided that I was pushing my luck already so continued upwards. That was one opportunity that I don’t be ‘popping back to check out’. I can confirm that the clouds and mizzle were more immediately experienced at the summit.

One advantage of taking the alternate route was that it passed directly through a reconstructed British round house, where I had a snack along with a Cumbrian couple. By now I was starting to do calculations on anticipated destination arrival time. The slog up the hill and the detour had eaten into my time. My table at Encore En Fois was booked for 20:00, so should have been OK, but decided that I would try and get some proper miles in now that the route had flattened out.
After a section of road, and passing some familiar fellow hikers, I followed old Highland drover tracks, surrounded by water and lush green woodland as the descent to Inverness began. Sore legs at this stage and a complaining foot, but the finish line was in site! Inverness looks lovely, and may well be a place that I do pop back and explore. As it was I got to Inverness chocolate box castle in just over 7 hours, which perhaps evidences that I am slightly speeding up. Indeed so much so that I arrived before my case, so had to wait a bit as I wanted to change after my shower.

This B&B is top notch, with chocolates, fresh milk and Yorkshire tea in the room. I felt like I was already home! So ends my holiday. Trains tomorrow will give me chance to have some rest, and a bath beckons when I finally get home.

A British roundhouse for some lunch out of the rain
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Left in the Dark

It’s time to close our foray into Zweihänder Reforged and The Eternal Night of Lockwood campaign. Our last session will be on 10th September, 19:00 BST. The Thursday Night format is for shorter taster games, so we will be moving on to something else. I must have got a bit carried away.

Thursday Night crew playing Zweihänder

Here’s a recap as to what I like about the game itself:

  • Warhammer Fantasy evolved, so starting on a great base.
  • High starting Attributes giving many skills a playable start
  • Condensed, broader based skills that all characters can try
  • Threshold based damage tracks for physical and ‘peril’
  • Simpler career structure that still provides for long form play (depending how you give out XP there is about 100 sessions to top out at the advanced tier – up to 200)
  • Simple blackjack for opposed rolls
  • Survivors that have had a brush with death and gained a strength and weakness due to it
  • 3 action point economy
  • Exploding damage die that means even the tank might go down
  • Good flavour on the talents and spells

I’ve talked a bit about our use of Foundry, which has provided a rich environment in which to play. There is enough in there now that I really should re-use it for a subsequent game or more.

Zweihänder Reforged has great potential for a whole raft of grubby fantasy. You could lighten it, accentuate heroic deeds over brush with death, reskin some careers, and have a tonally different game. Warhammer Fantasy will stay my game of choice for The Old World, and I continue to look forward to the imminent 5th edition of the game. I may need to create whole new time zones in my calendar.

It’s great when you meld with a game and really enjoy it.

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Amarath – a blighted realm battling chaos, for Dragonbane

Amarath is a sandbox campaign for Dragonbane by Robin Fjärem, plunging your heroes into an isolated realm in the void, where the ancient battle between law and chaos will inexorably unfold. Will your players stand and defend what is left against the coming deluge of unfettered chaos? In a way, what choice do they have?

Beyond the veil of sanity, a world lies
Earth warped and madness in the skies
Ruined towns and broken tribes remain
Hope is shattered, nothing left but pain
Chaos reigns, terrible its wrath
Enter the realm of Amarath

Amarath, Robin Fjärem

The lovely physical book is almost exactly my favourite format, with A5 dimensions, 120 pages, and everything you need to play the game in succinct and well set out prose. Darlings had been sacrificed to keep the book down to a more focused size. Everything is targeted for quick and accessible play. A page of history, to set some context, and a couple of pages on how to run the setting, be it a full sandbox campaign, or some one off adventures. After applying some story hooks for player characters, you are pretty much good to go.

The setting has nine areas, each quickly described and then accompanied by an ‘Explore’ and ‘Event’ table that spices up the experience of being there. From there we have 15 adventure locations, 7 of which describe a build up to key final apocalypse. Each location could be an evening’s entertainment, and the whole campaign a neat and manageable 15 week longer form of play.

The Realm of Amarath in the Void

Infused with Moorcockian energy, Amarath provides a realm specific bestiary of horrors, solo tools with pointers to other sources, factions, magic items, kin, and professions. This book marks a continuation of the very high quality creativity from Robin Fjärem, whose other Fenix Silver Award winners include Shadow over Gloomshire and The Caravan’s Secret. Succinct, approachable, bubbling with creativity, and ready for play.

You can get Amarath at a variety of places, including DrivethruRPG: https://www.drivethrurpg.com/en/product/569766. I expect the physical book will appear now that crowd funding fulfilment is complete.

The digital version has a separate archive of the maps, which should make quick work of a VTT setup. I haven’t decided if my group of Marauder, Voidstalker, Cosmic Champion and Planeshifter will appear for convention one shots or a fully loaded mini campaign. Either way, I can foresee, through the malleable Void, some actual play arising from this fun addition to the legion of Dragonbane titles.

A Voidship will be leaving soon…

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Great Glen Way Preparation

I’m walking the Great Glen Way in September, taking me up the fault line from Fort William to Inverness in a fairly measured six days of walking. A couple of years ago I drove along part of the loch-side of the route in my MGF with Cam, weaving our way from Thurso to Oban on our road trip. I had a preview of the beautiful walk to come.

It’s been quite some time since I’ve taken a National Trail route, with a plan that I will do at least one a year for the next few years at least. I had decided to take it the easy way with a walking package that handily couriers my main bag to each new stop over point on the route, where I will also have a comfortable bed and a good breakfast.

I had not anticipated the additional challenge of chronic foot pain, through Plantar Fasciitis, a common issue with the bottom of the foot that makes walking uncomfortable. The heel pain is caused by tears in the overworked fascia. There are a range of self help exercises, ibuprofen, RICE (rest, ice, compression, elevation), insoles, night splints, compression socks and others that can manage the pain. Unfortunately, such a condition is typically long lasting, and will almost certainly be in evidence for the start of the walk and actively exacerbated by it.

I’m doing what I can to prepare, though my planned stamina build up walks are on hold to give my right foot some weeks of rest. A lengthy shopping list of good socks, new walking trousers, base layer tops, waterproofing, and a new pair of very comfy Merell boots are all safely acquired and ready to go.

There wasn’t a question in my mind as to whether I should do the walk. Due to the nature of the condition it could well prove long lasting. So my emphasis has been about preparation and accommodation for the trail walking, which is something that I love to do. So, a plan for some more mindful progress, with a 45 minute walk, 5 minute stretching pause cycle is on the cards. I’ll be taking a pain management kit with me to get me through. in the meantime there are strengthening exercises and all the things that you are supposed to do to help manage the condition in its early stages. I’m not especially interested in later stage treatments, unless my own management doesn’t reduce pain over a few months.

The trail itself will be beautiful. Fantastic scenery and some history as I travel from coast to coast. There is something wonderful about the process of getting up and setting off from your new door with only your next destination as a goal for the day. There will be new places and people, and new vistas to experience. I shall enjoy the daily high calorie breakfasts and propitiation to the fickle gods for as dry a travel as possible!

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Emerging from the Mist

I’ve had a fun afternoon loading the just released Legend in the Mist modules for Foundry VTT to see how it looks and feels. Son of Oak’s rustic fantasy, developed using their tag based Mist Engine, is beautifully realised, just as with their other titles. As per the recent podcast episode, I’m trying to hold off too much game development for Legend in the Mist until 2027, there’s a lot going on, but the arrival of the modules and imminent arrival of the physical books and accessories, may catapult the bucolic charms to an earlier play time.

Legend in the Mist running in Foundry VTT

I’m particularly taken with the ‘scene app’, which displays all the active characters and challenges in the scene (see top left of the screenshot above). This gives you a summary of all the tags in play, and enables you to drag and drop status changes to characters as you go. I think it will really help keep some control on a scene, and track where everything is up to on one window pane. Its presence ups my confidence to run the game online.

The Hearts of Ravensdale campaign is also fully available in the Ravensdale module, and looks to be ready to go. The character pack provides 20 lovely pre-gens, three of which are displayed above. As much as I like character creation, and helpful theme kits are available to be dragged in as you build, the pre-gens are varied and fantastic. You could easily start play with your group straight after your Session Zero with minimal preparation, other than reading the material.

Well, that’s a nice thing, and a possible fun time sink.

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Half Year Hydration Break

Into July, so time for a check-in on the 2026 Year of Gaming, which uncovers 97 sessions involving 29 different game systems.The three stand-outs feature my four ongoing campaigns in Warhammer Fantasy Roleplay 4e, which includes both my ‘Enemy Within’ jamboree, and the Dungeon Muser’s Salzenmund escapade, Dom’s intriguing Coriolis the Greater Dark, and Simon’s series emulating Star Trek Adventures 2D20. Further more recent regulars contrast Tom’s shiny Pendragon, with my own dung-laden Zweihander. They are all tremendous games that will continue to dominate my own charts due to their longevity.

Take my meandering, late medieval river trading game, sorry, I mean ‘Enemy Within’ opus, where we are part way through book two of five. With our fortnightly pacing, I think we are on for a book a year. How many books will we manage? I still have the enthusiasm for all of them, but we will have an annual break and see how it is landing.

A delicious mix of other games have been played, provided through one shots and conventions. Altogether, this has delivered a lot of fun play, with just over a quarter having me in the GMing chair. About a quarter have been played face to face, with the rest via Foundry, Roll20 and Role VTTs in that order of frequency.

The Doughnut of Joy

I’ve enjoyed all my games, but I’d like to highlight a few that stood out.

  • Dom’s Longcon mini campaign of A||State was tremendous. There is something about letting a game breathe and Dom’s deft touch as a GM brought the best out of his players and the game itself. I relish that my character, a negotiator, managed to shape a productive and compromised conclusion, so fitting to the grim setting of The City.
  • Pete’s Star Wars flavoured ‘Outgunned’ confirmed what a fun game it was, while expertly delivering genre laden action along the way.
  • James’ Imperium Maledictum 40K reminded me how much I enjoy the developed finesse of the Warhammer series of games, now honed in this more recent version. It gives me a warm feeling about the forthcoming Warhammer Fantasy 5e. It is still coming, isn’t it?
  • I ran an online session of Nimble, which has crowned the game as the king of high fantasy D&D level and hit points. A tactical 4e replacement? I will do more with it.
  • That being said, I’m not really a D&D 5e kind of gamer. The system does nothing for me, and Tales of the Valiant little more. However, our grimepunk pseudo Victorian murder investigation, run by the inestimable ‘Dungeon Muser’, Kevin Madison, is a delight of character roleplay.
  • Kevin also ran a fun session of the Unofficial Elder Scrolls RPG, which is every bit as good as any official one. It’s one I should run.

As a footnote to the excited burbling, I have to make an admission. I’m actually playing too many games! As much as I enjoy them, it seems that even I have capacity limitations. It is very hard to estimate a campaign length, there are plenty of confounding variables. As such, two of my regulars look to be over-running and one very significantly so. I could do with playing one less per week, and will see how I can do that.

It’s a great ‘problem’ to have!

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Travcon 2026

Another wonderful Travcon UK has hurtled by. I type this in the Atrium of the Cranfield School of Management as the buzz of the convention continues. In an hour or so I depart for Bristol and subsequently to Longleat Center Parcs for a holiday with my offspring and their loved ones.

This is my first time at the venue, excited to experience the place having heard such good reports. There are very good reasons why this is becoming something of a Mecca for tabletop roleplay conventions. Reasonably priced rooms, spacious play spaces and with good facilities. I look forward to many more here, and delighted to see that Travcon has found a new and improved home with much room for expansion.

I suffered a slightly scary misjump on the way to the venue on Friday. Having given myself lots of time to drive down in my Polestar, I suffered a complete tyre blowout just after junction 26 of the M1. It was sudden, alarming, but all was OK in the end. I got the car onto the hard shoulder, accessed the RAC through their incident form and after a lengthy wait behind a barrier, shielding myself from the pleasant sun, a local tyre replacement company came to the rescue. I lost a lot of time, and much of my driving nerve. During much of the convention I was trying to catch up with exhaustion and returning calm. Despite this, I had a truly lovely time at Travcon, and look forward to being there again next year.  The place didn’t seem quite right without Dom this year, with him double booked for birthday shenanigans, but it was great to have Tom with me during the weekend.

It really is great to be able to dive deep into my forever game, Traveller, for a full weekend with many old hands and a few new to the game. With a smattering of Classic Traveller, the vast majority of games were consistently using Mongoose Traveller 2e, a simple and playable system that delivers a great experience with minimal fuss. I had part prepared to bring T5, in a spasm of contrarian madness, however after a deeper look at the Far Future Enterprises version I strongly felt that the combat sequences needed a tighter flow for exciting play. I ‘fixed’ (at least for me) these elements with an adroit kludge, brining in a few Cepheus Universal pieces, whilst preserving the core T5 task system. In the end I shelved it and brought John Ossaway’s fun Calli’s Heroes adventure using Mongoose 2e. This proved a good decision.

The games themselves were all hugely enjoyable.

Friday Night: The Grendel Show, Steve Ellis

I was very grateful that Steve could squeeze me in part way through the first convention slot. My enforced late arrival, ragged nerves and need for some food, kept me until a chunk of session one was already underway. Steve always puts on a great game, and I was able to dive straight in as a member of the free trader ‘Beowulf’, a Sword Worlder warrior fighting monsters with ancestral blade in a Jarl’s hall. Truths were uncovered and a resolution found. A good start, and the session worked some magic by bringing me into the present and the fun of Traveller.

Saturday Morning: Calli’s Heroes, Me as Referee

John Ossaway’s ‘Calli’s Heroes’ is a lot of fun, and I am grateful to John for sending over the files for me. Something of a homage to one of my favourite films, Kelly’s Heroes, our rag tag squad of Imperial Soldiers decide to go on a caper to get rich. Chaos ensues. Game of the convention for a couple who kindly told me so, and my tribute here to my fantastic players: Glenn, Anne, Duane, Steve G, and Ed. Thanks to Ed for being Calli, and playing her with a nice light touch that enabled all the other players to shine.

Inevitably I failed to get a photo of the game, but here’s one of the table, all set up and ready to go.

Saturday Lunch Hour: Mongoose Q&A

The Q&A sped by as a flurry of questions were squarely answered by Matt. Here are a few highlights that I could remember:

  • Digital Tools are still very much in the plans, but even to deliver a core of features to the quality required, will take time and significant cost. As I remember,they will appear in 2028 after the 50 year Traveller anniversary.
  • The 50 year anniversay will be a whole year celebration, and Mongoose are putting in substantial planning for it.
  • They will consider deckplans and like minis. If they were to extend support for them they would be at 28mm scale (boos from some of the crowd who want 15mm). I would agree that 28mm is the way to go.
  • Discussion on making the DGP material available again are at a mature stage. This is looking hopeful.
  • There are plans to publish a new version of MegaTraveller, with all the errata applied, new art and layout. I was pleasantly surprised by this. MegaTraveller was a key version of the game for me, that carried play through the 80s. I’ll pick this up when it arrives and then work out why I did, and whether I wold bring it back instead of Mongoose 2e.
  • VTT work continues across the main platforms but it will be slow going.
  • Mongoose are always looking for writers. Submitting short pieces for JTAS is the recommended way to start.
  • Tom was going to chat to Matt about support for a manageable Traveller convention demo team.

There was a good spirit in the room this time, and Matt is always very open and enthusiastic. Traveller is in very good hands.

Saturday Afternoon: Dark Conspiracy, Bell and Matt

I was lucky to get selected as one of the players to try out the forming new version of Dark Conspiracy, run by Bell and Matt from Mongoose, and now featuring the Mongoose Traveller system. There are currently a few immediate changes, with Charisma in place of Social Standing and Empathy/Empathic Use replacing Psionics. The type of game you play is quite wide open, and as operatives you aren’t necessarily very clear about the organisation you are working for, at least to begin with. We ran through a complete character generation and an investigation set in an isolated Nevada town. Traveller random character generation can deliver some pretty incompetent characters, and our bunch were a bit sub standard, though this didn’t influence play. I went for perhaps the most ‘out there’ character concept, choosing an empath test subject. I came through troubled, profoundly disconcerting and with some early empath capabilities. Mostly my character was a social liability, and I tried not to scupper the more mission useful scenes that took us to an inevitable and dangerous conclusion. 

Saturday Evening: The Raggedy Edge, Steve Hampshire

A huge orbital station with only 12 hours to live! We arrive seeking parts and quick exploitative credits. A very open structure had a series of vignettes that you could engage with as much as you wanted, providing many routes to the conclusion. Energy was low, so we finished in good time. Playing out the adventure with Tom and Paul was great and I enjoyed the game very much. Steve has run this a number of times and always gets different engagement and outcomes.  

My Sunday has been nice and leisurely here. I topped up the EV charge and tyre pressure(!!) and have had tea and a chocolate bar to ready me for the journey ahead. Meanwhile Travcon continues around me in the adjoining rooms to the main atrium. I can here laughter and the gamer chat hum. A Stargrunt game with excellent setup as ever by Simon Bell is in full flow.

My thanks to the organisers, especially to Richard Talbot who has done much of the background work. To all my Traveller friends, I say thank you once more for good times and great company. Tribute to Mongoose for supporting the event and running games!

Until next year…

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Zweihänder Reforged Combat

We continue our Zweihänder Reforged game, feeling our way through the rich tactical options that the three action economy gives. Early stage in the story too as these opening moves will start to open out some more plot.

Our survivors in the gambling parlour

Some thoughts on the way the combat system plays out.

  • Damage is compared to a threshold to see how many steps down the damage track the target must take. At basic tier, characters are looking for extras to up their damage to have a significant impact on thresholds, including the hoped for Fury Die explosion. Although there are only so many steps on the ladder, this makes everyone reasonably robust to stay in the fight, unless a ‘minion’ who go down with a one step damage effect. I was expecting there to be some mechanical death spiral effect on damage track steps, but there isn’t any that I can see as written. It’s tempting to add a stress test when reaching the ‘Seriously Wounded’ step to reflect the link between body and soul.
  • We are staying with both the 1AP Defence action and damage reduction using Fortune, though I think I will play it that you cannot apply both options to an attack. We’ll see how that works out in play.
  • I placed people on a grid, which the game supports, but can see the benefits of Reforged going zonal and hand waving some of the consequences of that tactical precision.
  • The interplay between tactical choices and Talents started to kick in and felt consequential.
  • I liked the to and fro of Fortune and Misfortune coins. I probably need to spend mine quicker to give them back to the players. I’ll get better at that as I become comfortable with the game play.
  • The VTT module does not support ‘targeting’ of opponents, so damage is not automatically applied. Now I know, I’m fine with that. The module supported our play very well, I’m glad we have it.

The binding and treating of wounds covers physical healing very well. I might add in that a week of natural rest will recover one step as a lengthier backstop.

Although we are playing online, the experience is giving me a view as to what I would need to prepare if I was presenting a game in the real with new players. As a minimum so far I would have: a print out of combat actions, beads to help people count their actions, and physical coins for fortune and misfortune. I have a plan for a particular setting backdrop, and some one shot potential that I might unleash at ‘Owlbear & The Wizard’s Staff’ this year.

Good times as we explore the game and story further.

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Running Nimble for the first time

As part of Virtual Grogmeet 2026, I offered to run a session of the Nimble RPG on Foundry VTT. Although I am more of a KSR (Klassic Swedish Roleplay) kind of gamer, the level based ascending power bubble and expanding hit point design nonsense continues to appeal for a hero to superhero fantasy experience.

One of the advantages of Nimble is the simplicity of conversion/substitution from existing D&D and adjacent adventures. I just grabbed something appealing that came with some useful looking VTT maps. Before long I had The Deepwood Bandits ready to go.

Nimble game poster

I’ll keep this update largely spoiler free, as the experience was so good that I’d like to run the adventure again, possibly a few times. Nimble is a surprisingly feature rich tactical game for such a tight page count. Class mastery is a thing, with the ascending levels generally giving you something extra every time. It was rather nice to see the return of the 4e Warlord in the shape of the Commander, one of a number of design decisions that spoke of my old favourite, even if coincidentally.

It was fearless to create 3rd level heroes, giving a much richer array of actions and features for my players to get to grips with in a very short amount of time. It certainly gave them plenty to go at, with their totemic abilities providing mechanical and consequential depth to the roleplaying and narration of their character actions. Still, it was a fairly deep end approach, that just about worked, in large part thanks to a top group of players who were happy to explore the game with me as we played.

Nimble characters in Foundry

Starting the game with a huge canvas of up to 30 actors stretched the ‘rules tight’ claims of the game. I am so used to wrapping a game in 3 hours that I was surprised that I would easily have gone on for over the maximum 3.5 hours. That opening scene is quite a set piece!

Playing Nimble and having a laugh

The Foundry VTT implementation is very strong indeed and great fun to use. It’s safe to say that I was finding my feet as a first time out, and I needed a stronger depth of knowledge of the hero classes, but even then we forged on at a good pace. Were we playing a mini campaign (and that would be all kinds of fun if I had the time and the fortune to secure this marvellous set of players) I reckon we would be in complete command of the class features and the slick interface in a couple more sessions.

I’m very taken with the game and glad that I have backed the forthcoming updated version. It’s going to see a lot more play.

I’ll leave you with some thoughts from my players via some select quotes:

Live action report from our Nimble session, winning the prize for slickest Foundry implementation ever seen.

Slickest Foundry implementation sounds like a challenge! The Nimble Foundry system is very good and hard to beat… and I need to get inbuilt video running in my Foundry setup.

I enjoyed Nimble and would definitely played that again. I’ve grabbed the Quickstart rules from https://nimblerpg.com/pages/start

.. thanks to @First Age and to my fellow players for a great first Nimble session. Lots of fun even if the range of spell options for the Mage did cause me some analysis paralysis (…. er, um, another Fire Dart I think…)

And neither of my pep talks / intimidation / HR Reviews had the desired effect. It was very good, I think it works in the VTT as it seemed to me a lot of things to juggle without it.

Really enjoyed it. Intrigued by Nimble, although heroic fantasy isn’t usually my bag, but seeing the system in action and the excellent Foundry system… I’m tempted.

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Early Thoughts on Zweihänder Reforged

We ran our first Zweihander Reforged session last night, and though it is very early days for rules engagement, I’m pretty sure that I am going to like it. Here are my early thoughts as placeholders for when actual play firms up my views.

In the gloomy alleys of Ertol
  • The game chassis is my sweet spot of light/medium crunch and skill based, without a huge shopping list of over specific expertise areas.
  • Core mechanics are familiar percentage based with simple blackjack for opposed tests. Warhammer success levels are good fun for a more detailed game, but I don’t really need them. Some very simple aiding and hindering mechanics plus result flipping gives you an agile and intuitive set of principles to play with.
  • The three tiers of development are very straightforwardly set out as three careers, with complete flexibility in the way you progress.
  • Characters start part way through their Basic Tier, with all their chosen career’s +10% skills already acquired. Along with the more generous base attribute starting percentages, your characters feel much more capable from the get go, and I sense that the level is a good place for the sort of games that I like to run.
  • Ancestry as talents provide an impactful way of flavouring other peoples and cultures without over emphasising mechanical differences.
  • Most of the later medieval vibe is captured in the professions and trappings. It would be very easy to set the game in other fantasy periods by reskinning the descriptions of the professions, possibly with some renamed talents, and adding a few classic trappings.
  • There are a number of small mini games that I have yet to evaluate, but I like the way the game recognises some extra game play for core endeavours that crop up in sessions, such as journeys, chases and social intrigues.

I’ve worked quite hard to give my players a well detailed and sumptuous feel to the play setting. Some of the simpler and ‘basic’ elements of Foundry VTT enable that in a seamless way. The journal feature provides contextual background information to players without the necessity of filling play time with exposition. It’s just there as you need it. New information that comes through play can be added, or revealed as the game progresses.

The Foundry Zweihänder module is written for the earlier revised edition of the game. However, the flexibility of its design allowed me to add in the new skill list, talents, spells, and updated trappings to give a near perfect Reforged edition system. The module is attractive, presents characters well, and forms an excellent base for game mechanics in scene resolution.

On the technical side, I host my Foundry instance on Sqyre. The service has been excellent, and I’m very glad to have found them so early in their own development. They have matured very quickly, and I will be staying with them. I also marvel at how good the Livekit module is, delivering high quality webcams into the session. I wouldn’t be without it. My Linux desktop runs a decent enough OBS session, allowing me to stream the game to YouTube, which ran without a hitch. My Internet connection may be wet string by modern standards, but it holds enough bandwidth to make my sessions fly by, with thanks to the technical wizardry above.

Most importantly, we had some good laughs.

More thoughts to come as we play some more.

Posted in Games, Streaming, VTT, Zweihänder | Leave a comment