Heroic Fantasy 2e – Playtest and Progress

The playtest for Heroic Fantasy 2nd Edition is now well underway, with my players exploring the Forest of Margreve in Kobold Press’ Midgard setting. I’m aiming for half a dozen or so sessions to test out the balance of the game. Conscious of how much playtesting takes place out there, I can expand this to another group (with standing invites for current players) if I feel it is needed.

So far so good, with the text developing alongside the play. Most of what we have now is tweaks to the game on version 5 of the 2nd edition text. The ordering of text into a better flow, and some embelishments to what is also there. The key changes are:

  • Continuous leaning into the dice ladder to manage escalting and ascending dice.
  • Extended and Group Tests plus ‘Aiding another’.
  • Advancement increases only four Attributes rather than all of them. Two of the advancing attributes are defined by Archetype.
  • Recoveries are going to stay as an ‘encounter power’ for now. 
  • Long Rests give a Recovery die with +2 Steps on the Dice Ladder
  • More spells added
  • Monster vulnerability and resistance added. Monster Size bonuses for Hit Points.
  • Some more Monsters added
The Heroic Fantasy Room on Role

Heroic Fantasy remains true to the earlier Black Hack core mechanics, thus remaining light and quick to play. Indeed, so much so, I felt that the whole character sheet could be successfully represented in Role. So, we are using Role completely, and I am enjoying it. I hope to sell Heroic Fantasy on Role as well as Drivethru, so it is good to get an early start over there.

To come, we have some more play with a level up to conclude this first test at 2nd level. I’d like to try a 5th level game too, to see how the numbers work out. Text will continue to improve throughout.

There is quite a lot of ‘gut’ going on with this process. I wanted to see how I felt about the game, modified as it is, after such a long gap. Would I still feel some of the love? Can I continue whilst enjoying the arrival of Free League’s Dragonbane? I am delighted to say that the answer to this is “yes”! What I wanted was incremental improvements to a quick play, rules light, heroic fantasy game, that does the ‘D&D’ but without the bloat; a game that I can run at home, at conventions and put out as a book. A game where I can take established material and convert quickly or even on the fly. I think all those boxes are ticked.

Press on. I hope to be in layout by the close of May.

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