Talking with Ron Edwards about D&D 4th Edition and Con4eR

 It was great to have the opportunity to talk with Ron Edwards about Dungeons & Dragons 4th Edition and the running of the Con4eR online convention. Check out the video link on Ron’s Adept Play site:

https://adeptplay.com/seminar/conversation-about-4er

We’ll collaborate some more as we go for a second outing for Con4eR later this year.

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A D&D 4e Stack Tour

I take a tour of the big stack of books… 

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My First 4e D&D Convention Game

 I’m organising a quick pop up D&D 4th Edition convention online at the moment. I’ve talked about the process and how easy it is to do. There’s been some great play at Con4eR so far and it is heart warming to see people getting together and playing this edition of the game.

Having been DMing a 4e campaign, I’ve become much stronger on the core game rules, which are some of the most straightforward and unambiguous versions of all the D&Ds. It’s a joy to run. A four hour convention slot comes with all the usual challenges, including new players to either the system, or the VTT, or both! I went with Role as it is the most familiar to me, and the Foundry 4e system isn’t quite there yet.

My setup on Role

I took a classic ‘Delve’ from the 4e Dungeon Delve book and set the game at 5th level, eschewing the obvious ploy to set your game at 1st level to streamline options. Mostly, the game went down really well for all at the table. There was a lot of fun in the session, but it was ‘full on’ throughout.

I started with a lightning tour round the VTT and player character sheets. I’ve setup clickable sheets for 4e that is designed to speed up dice rolling. There are currently limits to the flexibility of the sheet template system on Role, which they are addressing over the summer. For now, I have a character management sheet that looks after resources and dice rolls.

Inevitably, there is a trade off in providing succint and usable information on VTT function and getting into an actual game, and I was as quick as i could be, hoping that any kinks would be worked through during play. Again, mostly, I think I got the balance about right. I had offered an orientation session before the game day, but in the end i needed to do the walk through as part of the game introduction. understandably, some players clicked on the wrong things, due to the sheet not being completely intuitive. We got over that after the first time different things happened, so no biggie.

There were a couple of things that cropped up as we got into the game. It wasn’t obvious to new people how to make guest accounts to enable them to log in to the table. I haven’t done that journey, so haven’t tried to replicate it, but they were truly stumped.  They got there in the end, but the signing up for the $8.99 was much clearer and suspect the options tree at that point needs to be more clearly expressed.
Another is the need to explicitly and manually clear a dice roll creates too many clicks in the process. One player started to shout “CLEAR” to remind him to do it, and I would respond “Dice in the hole!” The main problem is that uncleared rolls were merging with sheet created new rolls. It was unintuitive and slowed everything down.

As a Role long timer I’ve got used to this change, but I think it needs to be revised.
Acknowledging the usefulness of an uncleared dice roll perpetuating results on screen (we also now have the dice log), I would like to see a timer on dice rolls, so that they auto clear after an elapsed time. Given player ’rounds’ in 4e, the player switches from ‘to hit’ rolls ‘to damage’ quite quickly. If there isn’t a consensus on this then you could have this set as a parameter at the table info, where the game organiser can choose between immediately, never, or a time in seconds entered on screen. I think I would set it to about 10 seconds. I have provided this feedback to Role.
The game itself was a dungeon delve and thus accentuating the rich tactical combat that comes shining through in 4e.
The Barony of Harkenworld is in chaos. A raiding army from out of the carcass of the southern Empire of old have attacked and taken Harken, the castle and the Baron. The ‘Iron Circle’ have command of devils and all manner of evil has become emboldened, striding freely amongst the scattered settlements.
Heroes of the North, you have responded to a crisis out in the East of the Wold. One of the lieutenants of the Iron Circle, Tal Lorvas, has terrorised the settlements that nestle by the Briar Hills and is said to be uncovering some ancient magics in a rumoured tomb of a banished Empress, Nemeia of Bael Turath.
You are in pursuit to prevent Lorvas gain control of the cursed treasures of the tomb. Our adventure begins as you arrive at the uncovered maw of the tomb entrance, breathing a fetid stench from its long deep and dark throat…
#Dungeon Delve, #PG-13, #Co-operative play

Or, Delve 5 in the book!. I re-drew the maps in Dungeondraft so that they would pop out and scale well on the VTT. I was pleased with the results; it’s proving to be a really useful tool. 

Thanks Dungeondraft

Tokens were created using Token Tool and linked to images of the characters that were created from scratch using the offline character builder. The characters were exported through One Note out to images that were embeded in Google Docs to facilitate easy sharing. During the game I had tabs open with each of the character sheets to check on powers and rules questions. That seemed to work well, as the main challenge for players was to get on top of their power options in game. The players were awesome, picking up the variety very well and, on the whole, swung into the groove of working out what they wanted to do whilst they waited for their turns.

I pushed the combats quite hard in terms of cycling round the roster of heroes, to help people stay engaged and keep some sense of pace in the combats. We got through three meaty combat encounters during our session and fnished pretty much to time. There’s more to 4e than tactical combat, but it really does shine to that regard and I was pleased to see the players enjoying their options and the emerging team play as they riffed off each others abilities to maximise their outcomes. 4e is a real team game and it is baked into the class design. Great to see.
I had knowingly overcooked the amount of content for the game, creating two whole extra encounters, that I suspected would never be used, delving beyond the locked doors into remnants of the Tiefling connection with the ancient tomb. It was fun to build those encounters, and who knows, perhaps they will see the light of day, one day.
So much to explore and so little time

A sound room was setup for online sharing of music using RPG Sounds a very nice free application for sharing music and sound effects online. We had ambience, stirring theme music, and some growling of monsters.
Worth checking out RPG Sounds
My main reflecton is that the game was tactically intense, with me cramming in three combat encounters in the time. Some players were well experienced with 4e, others were fairly new. The players did great. On balance I was OK with 5th level, and that didn’t create too much additional complexity. I might lean into more of a Skill Challenge next time and mix it up with the combat.

A good game and inspired me to run some more 4e at conventions.

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Old Friends Returned

 It seems that the process of redrawing the old fantasy map of my youth has brought back old friends and memories of campaigns of long ago, as much legend as reality. Early days with it and a gentle process. I’m starting to place som e nation or peoples’ names and ‘re-imagine’ some of it.

Middle Kingdoms of the Kal looking east to the reborn empire of Kestolia

As enjoyable as the process is, in and of itself, I may extend to running some games there, or at least one! It’s quite fun looking at the games I might use. If it is to be D&D 4th Ed then the old empire of Tareon will be Eladrin, with their faded palaces dotting the landscape to this day. The human Kestolians are seeking to emulate the glory of the past, but choking under the demands of their infernal advisors. The Middle Kingdoms of the human Kal are a fractious concordance of many ancestries bound by the frailties of the old clan alliances of yesteryear.  The hinterlands are wild and dangerous and in the inner lands continue to hold mysteries that beguile and threaten.

Meanwhile, placing symbols…

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Homebrew Mappage Project – Kallahn

So, I have brought out my dusty old maps from 35+ years ago of my fantasy campaign world of Kallahn, originally a home for some Chivalry & Sorcery 2nd Edition. I’m not going to claim anything too innovative or amazing, but it was mine.

I’ve started the process of mapping it afresh using Wonderdraft…
Early work in the Middle Kingdom area centred on Palar

Having a 16GB RAM PC with decent onboard Ryzen 3 graphics, means that I can create a large map and zoom in to 100% and add detail. I think it will be a while before I get it complete, but much earlier in places to have something that can be used as a backdrop for an actual game.
With its roots in C&S2, the world was quite humanocentric, with tinges of Tolkien. Whereas I may stay with that vibe, I’m open to some re-interpretation, depending on what I want to tell and with what. Current front runners are Dungeons & Dragons 4th Ed (of course), but also True20, Heroic Fantasy, D100, or even a home for Tripod Fantasy for a light game that brings own setting and system together. Of course, it could be all of them.
Meanwhile I shall enjoy filling out the map and posting updates over here.
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Back to the sort of table you can put a pint on

 It was always our student house joke about Logical Positivism. You can’t doubt the existence of the table in front of you, if you can put a pint on it. It was the sort of test that we were sure the Vienna Circle would have deployed, down the boozer, in the 20s.

I’m starting to think about gaming around real tables with real people. I think I may find it a challnege on a number of fronts. Virtual Tabletops are here to stay. All of my three regular games have people from other places, either in this country or much further away, so the games will go on and, in any case, I think I prefer playing online. That’s right, I think it is more me. This may place me in a minority, but that is just fine. Embrace the weird.

It isn’t just the convenience of the ‘switch on and play’ nature of virtual gaming, or that I can connect with so many more people and play the games that I really want to play. I think I like the creating of the session experience online. The ease with which you can create the richness of the surrounding assets that give the game the visual pizzazz, and the way the tabletop provides a dynamic concensus to what is going on. Accepting the limitations of the video box we sit in, the commnication tools on chat provide lots of opportunities for group communication.

You can’t go back to savoury now.

Nevertheless, I have space and a gaming table, and our local conventions are going back to the hotel venue, so I will be running realspace games before very long. Getting my current jam of 4th Edition Dungeons & Dragons to physical has been occupying some spare processing space. I have ordered some 5cm wooden disks to go with my 2.5cm fridge magnets to give me quick, cheap and portable tokens for grid based play. Oh yes, all hail the beauty of the grid. I may also have to say hello to Loke, not the blind alley, but the battlemat purveyors. At least I hope that’s not a gaming cul-de-sac, but something like this looks pretty good:

Dungeon Draft and printer ink may also be deployed.

Genesys is something I’d definitely like to do more with, and I have my sights on the Summer Twilight Imperium release as the space opera for me. physical will encourage me to get out the specialist dice that I have and watch them clatter around the very real table next to my pint.

Yeah, that sounds pretty good.

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Con4eR

 

A D&D 4th Edition Online Convention

I seem to have a congenital need to create gaming spaces, to bring people together to play tabletop roleplaying games. There could be have been worse things. My next project is to see if I can develop an online convention for the playing of D&D 4th Edition, a game that I am enjoying running at the moment, and fueling some fun with a #4eRenaissance on Twitter. I mean, if you want to own a meme, where better to go?

This is in conceptual/planning stages at the moment, and will act a bit of a wrap around me creating a 4e one shot with some pre-gens to showcase the game for people. I thought I might investigate using Warhorn to enable me to solo organise the schedule, possibly backed up with a Discord, depending on what Warhorn offers in terms of communication. For such an event, I will need to create some safety guidance, and devolve trust to any participating DMs, with a feedback loop to me if needed.

I’m currently targeting the weekend of 10th to 11th July 2021, the one before schools break up in the UK. That’s not far away by design, though might be a bit too tight. It gives just enough time for people to plan ahead, either to get something to the virtual table, or to free up some time to play.

What do you think?

It will be interesting to see if I get any DM takers, and the VTT tools they choose to use. I’ll get some pregens into Role VTT and have the game as a taster for the future.

I have some time away from work next week after the Bank Holiday, so will reflect on when it could be and get some details out and see what happens. 

If ‘Con4eR I’ is just me running something for an afternoon, well, it’s a start! 😊 

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4e Stat Blocks

Created from Masterplan output to HTML and edited slightly to give me an NPC. 

A thing of beauty. 

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Ongoing Adventures and the 4eRenaissance

 I am starting to get the hang of 4th Edition Dungeons & Dragons, and where it sits in amongst the other D&Ds and across the fantasy spectrum. It creates and manages the most engaging and intense combat encounters, where entering the fight is a major risk and an investment of game time. Our sessions involve straight roleplay with interaction and decision making and background development and some set piece combats. Arguably, much like all the D&Ds. The precision of ‘the Grid’, with the cool powers expressed in square zones, is represented easily by VTTs, where 4e shines.

It’s stirring heroics, with capable heroes who all have signature powers that allow them to shine with equal relevance but in thematic ways.

Where we left off – Iron Circle defeated

In our most recent encounter, the group of player characters, ‘Sturm und Drang’, were ambushed by the Iron Circle, a deadly faction that is seeking to dominate the northern lands. The aftermath is above, with a Rage Drake dominating the terror, and became more powerful once ‘bloodied’ (lost half hit points). Powers and Action Points were sent freely as it was clear this one could go one of two ways. I nearly put paid to our Dragonborn Warlord, who was into Death Saves, and the NPC Ranger, Helena,  was on 3 hit points and only surviving thanks to Dual Shot and dispatching the Minion Brigands in two rounds of fast shooting.

There is, of course, a lot of roleplaying going on in the tactical play. I don’t particularly disassociate the two, and as such, might be a clue as to why I enjoy 4e so much. A following scene revealed something about our half-eleven Hexblade’s family and past. The bulk of our session was the set piece above, but it remains a blend of character, story and intense combat action. It’s a mix I like.

A fascinating podcast, featuring Rob Heinsoo, affirms that the original intent in 4E was not to have all classes have a similar structure (AEDU) and that it was a lack of design time that brought us the symmetry of similar structures for all classes. The Essentials classes were a closer representation of their original 4e design intentions, with greater variety in the way that they operate. It’s a very good interview, with 4E getting a few minutes worth in amongst the 13th Age. Well worth a listen.

https://www.dicegeeks.com/13th-age-how-playing-ttrpgs-changed-rob-heinsoo/

Personally, I’m glad they ran out of time. Sometimes the constraints of deadline can, in fact, create design beauty, even if it wasn’t entirely intended.

As an expression of my current delight, and to banner wave my 4e enjoyment, I went to Twitter, of all places, and posted this:

Yeah, I know, but I thought it would be fun. It has garnered a little attention and created some buzz. We even have our own hashtag now: #4eRenaissance or #4eR. I’m not sure if we will turn it into a movement, but might be a more recognised tendency. 😆 I’d go More4 but Channel 4 beat me to it.

I had wondered about surging the #4eRenaissance with a series of YouTube streaming adventures, showcasing the game and, probably, the Role VTT.

This would make a good 10 episode stream run

I’ve since noted that there are one or two recent 4E streams, and I’d need to ensure that the roleplaying comes through within the combat encounters, but that’s kind of how we play. Finding a group who would be happy to play 10 sessions of D&D4e in a streamed show is presently unlikely. More-so, do I have the time to do it? I think I know the answer to that one.  

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Reflections On Running TTRPG Conventions Online

 As our sensors acknowledge that North Star has successfully jumped for another online year, my thoughts have turned to my experiences of running an online tabletop RPG convention. I thought I’d share some of those thoughts here.

Creating virtual spaces for gamers to enjoy the hobby is incredibly rewarding. The events generate such fun and warmth that you feel like the efforts are worthwhile. All the more true at a time when we haven’t been able to game face to face for such a long time. And they have been difficult times for so many of us, so that an escape into the ether, via the collective inventiveness of the GMs and the imaginative power of players, is a great tonic and recharge, a moment of community and play.

Safe to say that I’m still learning how best to organise such events. Mostly, I think we get it about right, but here are some reflections on how to make them better:

  • Dropouts
    The free and online nature of the events inevitably means that individuals feel more able to ‘come and go’ throughout the weekend. We haven’t paid money for travel, or a hotel room, and we are still in our home situe with the other valid distractions to our time. Losing 20-25% of people who have signed up is about the norm, and we have become used to it. Participating for just part of the weekend is also something of a norm, though the event is there for those that feel like the full weekend experience.

    We thought about charging something for the event, with it being refunded if you participate and honour the slots that you sign up for, however many that is. Probably not a good idea. The events are viable, and once you get used to the dropout numbers it’s fine.

  • Communication 
    We run events in a loosely federated manner, with communication hub points spread across the Gaming Tavern Forum, Facebook, the Tavern Discord, and Mailchimp powered direct email messages. It’s  a lot of work to keep the wheels on, especially as we try to fit the people into the schedule with our pre-selection and randomiser. I’m pretty much convinced that the Seven Hills team have got it right with a dedicated Discord Server for the core of the convention communication. This immediately keeps everything together in a place and the cross messaging between attendees can happen without much intervention from the organisers.

    The hybrid model of keeping communication in Discord but reaching out via Mail Chimp and signposting in other forum feels like a more ‘together’ experience. I’ll feel more contactable during the convention too, for any help required. I’ve been skirting around ‘convention software’ as this comes with a cost and for the size of what we are doing it almost certainly isn’t worth it. Discord is free and effective.

  • Organisation
    The Google Form for sign up, and the use of Google Sheets for scheduling works OK at the scale we are at. The magic of the Elaine/Dom randomiser gives people a fair shout at preferred choices. Backing this up with the more insular Discord communications should keep the aforementioned wheels in motion as we head up to actual play.

    Keeping GMs to offering a maximum of two games, continues to feel like the right call. Rewarding those GMs with a first round selection of games is also a tried and tested reward for their heroic efforts. I’d keep the maximum that a game can be booked before the general player round as half capacity (possibly round down).

    Generous and flexible slot sizes over the weekend opens up possibilities for long games, whilst having set break points so that the schedule can work in the next games consistently all seems to work well.

    Formal post-con feedback via a Google Form is something I might do for next time – (see below about ‘next time…’)

  • Safety
    We have a conduct policy and we make this clear in our communication, requiring that attendees confirm their acceptance of it on the sign up form for the convention. We encourage at least some form of #tags in game descriptions to give players an idea about the tone and content of the games. For a convention with federated control, that places responsibility down to the GM for successful and safe games I wonder if we should go further, mandating the use of safety tools for every game. I would expect these to include ‘X-card’ or some other interrupt system, an ‘Open Door Policy’ so that players should feel free to walk away if they start to feel uncomfortable, and a discussion on ‘Lines and Veils’ to explicitly back up the #tags.

    There are a number of people combinations that don’t work. It might be worth us keeping a list of them, though I’m all for redemption and not assuming.

  • Games
    Not much to add here, as we have good GMs who offer fun game experiences. Devolving the responsibility to GMs for the successful running of their event on whatever platform they care to choose feels about right.

    It’s great to see international attendance. This is a huuge plus and one of the fantastic dimensions to online gaming. My regular D&D4e game has similarly benefited with a player from the Seattle area.

The convention team do an excellent job, so these thoughts are just immediate ‘post-con’ reflections. The transition to online has been fairly smooth and we have delivered some fun virtual space over this difficult pandemic. Question is: will there be more of them? I’m moderately confident that Furnace could be in person in October, and then we are on for a return to face to face gaming at The Garrison. I wonder if there will be space and energy for some additional online gaming weekends in the future? Possibly, and I have my thinking cap on…

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