Always Be Prepared

I’m zeroing in on finishing a small scenario book for Drivethru. It’s going to be print and PDF and gets some Cepheus Deluxe off my brain and out there.

 

In theory I now follow this up with the full Eventide subsector. Thirty plus detailed worlds and a sense of the subsector and its place in the bigger setting.

In some ways, the big news for me is that I’ve managed to wrestle enough with Affinity Publisher to functionally use it and get some layout going. Making the document look good, ah well that’s on me and a challenge. 

 

This will be the first title released under the new ‘First Age Entertainment’ label. I have a lovely wrapped cover image. This needs to be added to to make a full cover, and configured to work with the book size and page count.

This will be the first title to e rleased under the new ‘First Age Entertainment’ label.

Posted in Cepheus, Hinterspace, Publishing, Writing | Leave a comment

Foundry VTT and 4e Adventures

Fun times, now that I have retirement time. I am paying a bit more for my Foundry VTT upkeep. In addition to Forge hosting, I am paying the developer of the Livekit AV integration via his Patreon. This gives me access to maintained Livekit servers and, I hope, rock solid AV for my games.

This extra on the money side is propelling me to get more and better use out of Foundry. Previous post on the blog talks about my world creation shenanegans for Conan 2d20, the short campaign game that kicks off this week. I hope that goes well for us all and wins over those playing who prefer lighter VTT experiences. I’m happy right across the VTT complexity spectrum. I play in a Pathfinder 2e game on Owlbear Rodeo and Discord. It’s just fine, with character sheets accessed and maintained on Pathbuilder2 on another tab. I would run the game using the Pathfinder Module on Foundry, but it is all good gaming.

In similar vein I run D&D4e on Role, a lighter VTT, emphasising video conferencing, with a series of tools around the edges of that. My players want VTT light and I do what I can to make Role give them just enough. I enjoy map and token tactical play. Role does support this, to an extent, but has some gaps. This is quite understandable, it isn’t really what the platform was designed to promote. Nevertheless, having gone so far down that road, I kind of think they should round out that experience with some more critical features. That hasn’t proved to be their priority, and I expect that they know what’s best for their product. 

I have therefore returned to the 4e module on Foundry, which has come on significantly since I last looked at it. Were I to start a 4e campaign now, it would be on Foundry. 

D&D 4e on Foundry is starting to come together…

The major work is to type in the Powers, Feats and Items for the player characters. There are no legal compendium, so it is just diligent graft to get the entries onto the system. The major game changer is the recent capability to import any and all monsters from Masterplan directly into Foundry. My goodness, that makes everything much more possible! I have become so enamoured of the tools and the look of the thing that I have started to ruminate on running a second 4e campaign, either interspliced with the current in Nentir Vale, with the possibility of cross-overs, or somewhere else entirely. This is crazy talk, with all these other games on my shelves, and the amount of gaming already underway, but go with your passion.

Right, I have a cleric to sort out next…

Posted in D&D4e, VTT | Leave a comment

Conan 2d20 on a Forged Foundry

It’s been a fair bit of effort to get the VTT ready for some tabletop action. I’ve been fiddling with NPC abilities, attacks, items and the actual assets to reflect the campaign. All told it has been a more effort than I was expecting, but think it will be worth it once we get going.

I’m glad to be using Foundry, which hasn’t seen much use since I stopped running Pathfinder. Pete is picking up the GMing mantle for our Pathfinder adventures and has elected to use the much lighter Owlbear Rodeo, with players rolling dice as they will, and keeping track of characters however, be it on Pathbuilder, on paper or somewhere else.

This minimalist approach to VTTs has also found expression in my 4th edition Dungeons & Dragons game. Players never really got on with the full size Role character sheet, so I created a really light one that just kept track of HPs, and other resources. My 4e Light sheet on Role fully expects the player to have the character sheet somewhere else. The minimum I’m looking for is quick shared dice rolls, which the Lite sheet enables. I honestly don’t think my players are bothering with that either. 

Surveying the Hyborian Kingdoms…

So, here we are with Foundry, a big boy VTT with more options than I’ve had hot dinners. I like integrated Audio and Video cameras, to give a sense that we are all together and around a table. I’ve shifted the Foundry AV to the Livekit module, as the Jitsi module is now not being maintained. I’m told that the new Livekit is rock solid, and that it is to be fully adopted by Forge Hosting. I hope so, as this capability is costing me a patreon subscription.

LiveKit success is a big deal for me and continued use of Foundry. The Conan mini campaign may well give me some usage for my money and I would like to run Cepheus Deluxe on here too. I’m not going to say that I will be running the Free league module for Bladerunner on here, because I’m not backing that game. I’m not. No. Not at all… 😳

So, in essence, I want to get a lot of Foundry use or I will pare back to Role for everything. Or maybe even Alchemy RPG, which I’ll witter on about seperately. There are only so many subscriptions i can afford!

More on my Conan 2d20 adventures to come…

Posted in Games, VTT | Leave a comment

Westlands

My Cepheus delight, which is a mere extension of my Traveller delight, is finding broader expression in the fantasy genre. I very much enjoyed ‘Sword of Cepheus’ from Stellagama Publishing, with its tempting open content approach for my own innovation and fantasy making.

Enter Westlands, Menagerie Press, actually doing what I merely chunter about. From the creators:

Menagerie Press is creating Westlands, a 2D6-based fantasy RPG with streamlined mechanics based on the Sword of Cepheus open game license system reference document. The 2D6 fantasy system (Traveller, Sword of Cepheus) has a true sword and sorcery feel, allowing exploration and adventure in a savage land. Action resolution is quick, putting an emphasis on story, not rules.

In Westlands, we’ve taken the core open-license 2D6 fantasy reference material and are adding extra content, including reworked (more dangerous!) sorcery mechanics, optional rules for simple firearms, and an expanded bestiary.

https://www.drivethrurpg.com/product/394108/Westlands-2D6-System-RolePlaying-Game

It’s $1 from Drivethru, in an unaccountably unbookmarked 147 page PDF. Aside from that basic ommission, it is a nicely rendered SRD, itself open content, with some ideas blended from Cepheus Deluxe, to create a very usable light and traditional sword and sorcery game. I’d describe it as a permeation on a theme rather than a radical step on from Sword of Cepheus, though the additions and tweaks are nice.

I had backed the book project with a few squid extra as a thank you for putting in some effort on this. The release was also eagerly anticipated, as I wanted to see if this iteration would sate my itch to have a compact Cepheus fantasy game for my own table. Perhaps, Westlands would simply do all the work for me, put Wayfinder to one side, and allow me to get on with other vanity projects such as a Hopepunk Forged in the Dark game or even back to Blade and Spell powered by the Omni system. All of those more likely than me creating my self fantasised ‘Forthright’ – a complete D&D 4th Edition retro-clone.

In summary, no, Westlands isn’t quite what I was looking for, in large part because what I am aiming for isn’t this game’s target. Although there are liftable components, Westlands is going for the grittier end, with sorcery a danger in and of itself. I want lighter and more heroic. Optional Westland elements, such as Traits, and heroic Characteristic generation would be standard in my game, and the magic is going to be some form of maleable and free form system, drawing on my Atlantean past.

If anything Westlands has spured me on to keep at my own SRD, with talents for ancestries, free form magic and some meta about place and hope against shadow. I hope JRR would puff appreciatively on his pipe. A convention playtest kit would seem about right, if I can drag myself away from Eventide.

Westlands is well worth a $1 pick-up and something you could run straight away in a sword and sorcery setting of your choice.

 

Posted in Cepheus, Wayfinder, Writing | Leave a comment

Hinterspace Notes #5

 Just messing about with classic covers.

Perhaps, If I can crack Publisher, I could get a small adventure out on Drivethru as a precursor to the subsector book?

Posted in Cepheus, Hinterspace, Traveller, Writing | Leave a comment

Hinterspace Notes #4

 I’m continuing to enjoy the background process of shapng the Hinterspace setting for Cepheus Deluxe. To keep me motivated, I’m using the notes and images I have created as the setting for a convention game this year.

I’ve taken one subsector, Eventide of the Cynosure Sector, and started to map it out,

Each world will be created and mapped to provide some rich setting material for play.

Here is Eventide in good old booklet form.

The scenario will be centred in the Mabelicia system.

Much more to do, but the process is fun, and I am getting outputs to the table, so it will be used to create some fun games early in the development cycle. A scenario will also be useful to add to anything I might manage to publish.  

Posted in Cepheus, Hinterspace, Traveller, Writing | Leave a comment

Chivalry & Sorcery 2nd Edition

This game was my jam in the mid Eighties. We were early adopters and actually gave it a proper go. The idealised feudal detail, with castles to manage, and the societal structures, reflected a ‘realistic’ amount of detail mirrored in the mechanics. The game was a classic of Ed Simbalist (and Wilf Backhaus), with specific and tailored rules for each step, and not much that unifies everything. But the sum of the parts made a very complete whole, producing a blow based tempo to combat and a detail of enchantment to the magick. The tolkienesque layers did little but encourage me!

The question is, do you go back? Indeed, can you go back? Ed was Edmonton, and Wilf was Calgary, two Canadians. Well, with my imminent flight to Calgary forthcoming, it just seemed right to start to dip my toe back into those fantastical gaming waters.

The lightest of skims bring back memories locked to a time when this game was the favoured centre of my gaming. In fact it was an important game and escape in the late 80s. The game itself exudes a medievalist flavour, with all the varied systems buzzing along as I had remembered. The challenge will now be to get myself to a point where I am on top of the ‘fidlly bits’, such that I can run the game. I know I can get there and, as an exercise in ‘gaming history recovery’,  the preparation and offering of this, probably as a one shot, will be a fantastic journey.

I’ve been on a quest to find legit PDFs of the game. they are, for lots of straightforward reasons, nowhere to be found. I also struggled to get good scans of the two page character sheet. A quick message to the wonderful Britannia Games and hoorah, I now have something I can work with. For those who are unaware of what I am taking on, here is a reduced image of the two page spread…

With a host of text boxes, forged in the fires of Affinity Publisher, I can create some legible character sheets for a demo game. You know, for all those people who feel they have missed out when C&S 2e was in its triumphant heyday. Er, oh, hum.

All this nonsense is only happening because I am now retired of course. Getting to that one off game will sink some serious time. Really, I should be streaming it, just to showcase it for the curious disbelievers. 😆  

Posted in Games | Leave a comment

Cepheus Deluxe Characters

 I’ve started creating Cepheus Deluxe characters for the convention games to come this year. The character generation is very simple and quick,  but the thought processes around the procedure are longer and require more invention. That’s pretty much how it should be.

Tara Vix is back…







Of course I have modified a little around the edges, creating a Diletannte career, that wasn’t there in Cepheus Deluxe, and modded a weapon and armour between the book’s offerings. There are a few less skills in Cepheus Deluxe vs Mongoose Traveller, but they are broader and the Level Zero skills cover the necessary bases.

I’m staying with the official form fillable character sheet for now, but have suggested some improvements to it. It is entirely servicable as is.

One down and four more to go…

Posted in Cepheus, Conventions, Hinterspace, Traveller | Leave a comment

Games played during Quarter 1 of 2022

 

Twenty two in the quarter with two more sneaking in for this weekend, to give me 24 by close of this weekend. Will I make the tonne for the year? D&D 4e will probably dominate as I have much more I want to do with this game this year. D&D5e will last until the cursed Strahd does, which looks to be a fair few more sessions.

I’m playing in a discrete number of Darran’s Vaesen game, so that will show at about 8 sessions all in. Pathfinder 2e may feature some more depending on getting some oomph into the sessions to drive some momentum. I’d really happily play through an AP if it was offered.

If planning pays off, then I will see a good number of Conan 2d20 and Cepheus Deluxe games on here as I stretch Foundry’s VTT legs a little. Wayfarer may also get some play, if it manages to bloom from the early incubation stage. Conventions will also make their mark as retirement allows me time to play more games than usual.

Good start, well paced, more to come.  

Posted in Games | Leave a comment

Wayfarer – Hope in the Darkness

 Wayfarer is a working title for an RPG based on a blend of the Open Content in Sword of Cepheus, Cepheus Deluxe, and Of Realms Unbounded. A hopepunk fantasy of heroes that bring change for the better, saving, preserving and improving the prospects of communities in peril from great evils. What it lacks in moral sophistication it may gain with a broad brush of positivity, a sense that you, the player, can make a difference in a real world that conspires to prevent you from effectively doing so.

As projects go it is in early stages, not entirely confounded by two factors. One is that the name ‘Wayfarers‘ is currently in use for a 2012 RPG, that is still live and being sold on Drivethru. I expect that the similarity of the name may require a rethink at some point. The second is that there is a new Kickstarter that appears to be doing something similar: Westlands a 2d6 System RPG Core Book.  

Menagerie Press is creating Westlands, a 2D6-based fantasy RPG with streamlined mechanics based on the Sword of Cepheus open game license system reference document. The 2D6 fantasy system (Traveller, Sword of Cepheus) has a true sword and sorcery feel, allowing exploration and adventure in a savage land. Action resolution is quick, putting an emphasis on story, not rules 

In Westlands, we’ve taken the core open-license 2D6 fantasy reference material and are adding extra content, including reworked (more dangerous!) sorcery mechanics, optional rules for simple firearms, and an expanded bestiary. 

The name Westlands is a nod to the West Marches RPG campaign style, which is a much more free-form, adventure-seeking campaign where the players decide their motivations and goals, rather than being directed via the game master.

This looks to be very good indeed, so have backed and look forward to seeing what they come up with. There are signs that it may be furrowing a slightly different direction, with dangerous sorcery and firearms. I’m going for more pervasive magic in a high fantasy direction. I also want to instill geography, places, with some game affecting attributes. These would be:

  • Illume and Shadow. A place exudes the control it is under, the power that has strength over it. Poorly managed, oppressed or cursed, and the place will slip into Shadow. Activity that will support the community will be one difficulty harder (or maybe a DM scale of -2 to +2). The shadows will be deeper, resistant to the warmth of the sun. Conflict will prosper whilst individual health will suffer. Harvests will struggle with blight, and good trade will pass the place by. Many a location will be on a knife edge between Illume and Shadow, navigating the uncertainties of an uncaring world as best as possible. The heroes illumine the world arround them. Their deeds shifting whole places from the grip of dispair into a hopeful future. A place illumined will have good harvests, disease will struggle to take hold, children will be healthy and live into adulthood, tensions will ease.
  • Mana. Old pacts, ancient legends and the ballads of recent times shape the mana of the land. Mana weaves itself into the state of the land, supporting particular magics and welling up chimera that exudes the character of the magic of the land.
  • Location Qualities  – place descriptors that act as scene DMs which can be exploited if they contribute to an action in the game.
These are early form thoughts, and will be supported by the lightest of mechanical effects. I’m trying hard to go with the simplicity of the Traveller aesthetic, without trying to create a carbon Traveller Fantasy. In fact I diverge from the standards quite quickly. Charateristics are currently set as:
  • Strength
  • Endurance
  • Agility
  • Intelligence
  • Awareness
  • Charisma
These are supplemented with an optional ‘Mana’ depending on your character’s Heritage (race) or Calling (profession). I wil lbe going with a roll 3D and drop the lowest roll as the default, with some adds and minuses for Heritage. 
Other thoughts have created a skill list that works for me, at least as an initial draft. I’m creating some standard fantasy heritages with their own selectable Talents. Callings will have their own Talents, and there will be general ones to select. PCs will have three Talents drawn from these categories. Skills will be selected from Background, Calling, and a Group Pool. Calling Events are random, everything else is just selected.
Magic is currently based on ‘spheres’ that can be manipulated to create effects. As such they are freeform, with ‘spells’ created by the Mage, granting a +1 DM casting for the prepared nature of it. (Talislanta, I’m looking at you.)   
We are still looking at a Cepheus base to everything, so the core will be rock solid.
Westlands might do enough for me to shelve this. Or, I might find there are some of my ideas that I want to syphon into that game. I think a reasonable goal is to have enough, in good enough shape, to be playtestable, if not publishable. If I can manage that then getting it out there for some play could happen this year.
Hope this sounds of interest? Let me know what you think?

Posted in Cepheus, Traveller, Wayfinder, Writing | Leave a comment