Playing Dragonbane

 I’m a big fan of Dragonbane, the BRP derived fantasy RPG from Free League that has set the gaming world on fire. I’ve been running the game for just over a year, setting the light and flexible game rules in the Trudvang setting, former home to the games very different preceding iteration when owned by Riot Minds. The game also serves as our Xmas family RPG, which has become a much enjoyed part of our festivities.

It isn’t often that I get a chance to play the game as a player. Recently, I managed to play and thought I’d jot down a few reflections.

The game was streamed online, presenting an introduction to the Shadows over Gloomshire adventure. Our starting PCs were given two sets of five increase rolls and, at my suggestion, an additional Heroic Ability. So, these were slightly uplifted characters, and I feel about right for a starting game. Each character was also given a plot-filled Act 1 ‘push’ and an Act 2 ‘reveal’, so that PCs could seamlessly provide background details organically in play. This was really well done.

Playing Dragonbane

How was the gameplay? It was everything I’d hoped for. Dragonbane has simple supportive game rules that resonate with the core games that were so central to my formative play in the 80s and 90s. So that would be, skill based and roll under, low to static hit points, and more often than not, BRP based or derived.

The GM and players were all great and zoned into the well presented game. You might say that I was going to have a good time, whatever the game system we used. True, though it was quickly clear that the game itself was bringing a quick glow to proceedings and everyone was digging how it delivered a strong sense of ability and conflict with the simplest of rules.

Participating as a player in the tactical elements of the card based initiative system was great fun. Although the VTT implementation of this was cumbersome, it was very engaging to consider our order, and to move things around as we needed, to optimise our tactical position.

The Roll20 sheet was definitely ‘good enough’ for a game, though not a patch on Foundry’s implementation, which I have been used to for more than a year.

Of course, I knew what I was getting, as I know the system so well from the GM’s side of the screen. I knew not to look for anything with a deeper crunch and more nuanced factors. The system was quickly and correctly applied and fully supported our play, which is pretty much the real deal. The game was so successful that the GM is thinking of running it again in a new sequence on his channel.

I look forward to playing Dragonbane again.

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Talislanta Epic Edition

Talislanta 6th and Epic edition has landed in the People’s Republic of Sheffield and is, perhaps, one of the heaviest roleplaying games I own. The system itself is blissfully light, but can take in a lot of factors that effectively resolve down to a couple of modifiers  that cancel out and applied to a D20 roll. Check the outcome on the results table (which has a few entries and is quickly just memorised) for the level of the effect.

I have long been a fan of the Omni/Omega/Atlantis/Tal system. It sits high in my list of trad/sim/genre flexible engines. I’m eager to see the game in actual play, and where better than in its native home, Talislanta? A lush science fantasy world of weirdness and magic and ‘no elves’ (apart from all the multi-hued sentients that might look a bit fey). It’s a wild, crazy, fantastical place that needs to be experienced.

The lush world of Talislanta

I’m going to have the game run for me towards the end of the year, but I surmise that doesn’t stop me getting it out there for a one shot or three in the meantime. I don’t see any sign of a Foundry VTT system, so I will have to roll a functional sheet of my own. I can usually get an ugly but workable sheet operating, and will try to automate the look up of the roll with the table result. If I do that, then I actually need to get it to the virtual table. Watch this space

Unfortunately, I missed the memo to swap out the D&D5e conversion book for a second Tal Core book, so I have a huge doorstop of a beautiful book that I have absolutely no need for. I will pass it on to raise funds for another core book down track if I can.

Loking forward to exploring Talislanta, one way or another, in 2025.

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Keltia and Yggdrasill RPGs in Trudvang

As I head towards the Trudvang Dragonbane campaign end game, I was thinking of getting some play out of the Keltia and Yggdrasill RPGs. Once licensed through Cubicle 7, these French historical (with magic) RPGs have long held a fascination. They are perhaps an optimal level of system crunch for me, with a nice D10 roll and keep system with an unfashionably long skill list (that’s just about right).

I’ve run Yggdrasill at conventions with some success, but not really got either game out for a campaign run, not least because Keltia covers similar ground to my own Age of Arthur. Further to a conversation with a couple of the players in the Dragonbane game about some more crunch, I suddenly realised that the game duo would play out fantastically in my beloved Trudvang setting. So, I’ve returned to my Keltia RPG sheets using the Custom System Builder, and made some significant improvements to their functionality. 

My Keltia system sheet running in Foundry VTT 

I’m not sure if anyone still plays Keltia and its Nordic cousin Yggdrasill RPG? I think they might be another group of books that sit on shelves, having had their heroic moments in the previous decade. Why do I always call back? 

The templates lack any CSS beautification, and I’ve done what I can as a non-coder, but they are functionally fine for playing the games. Of course, they would play so well in Trudvang… 😆

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Grogmeet 2025 and Hell Rides to Hallt

I’m now back with my feet on the ground after a fun Grogmeet weekend in Manchester centre. I played two and ran one, with a nice slice of meal and pub socialising exquisitely dovetailed between. Throw in a slightly bizarre hotel experience at the Britannia Sachas Hotel, where I was greeted with a request for my passport, and then my driver’s licence, to be allowed to stay there. I had to have my key card on display to be permitted re-entry into the hotel by security. There’s some history there somewhere.

On Friday early eve, I tagged onto a welcoming group of Groglings who were going to explode at Bundobust, and shared a convivial meal with some excellent chat and a follow-up beer. This oiled me to a humming readiness for the Friday evening game.

Jeremy Gilbert ran an excellent ‘Midwinter Mystery’, which was an MR James-flavoured homebrew (with a touch of PG Wodehouse), using basic PBTA rules. As the conversation and action flowed, so did the generously provided port and blue cheese, enriching the sensoury experience beautifully. What a fine game, with great company, and eased me in gently to the following day.

Jeremy’s generous cheese and port 

I was drawn to Paul Baldowski’s ‘Necropolis Now’ game for the opportunity to play Gary Gygax’s rarely lamented ‘Dangerous Journeys’, his post D&D roleplaying game, venemously sued into piratical obscurity by TSR. When I got to the table I discovered that Paul had clearly decided that nobody would be foolish enough to want to experience the full game rules and had prepared the adventure using ‘Mythus Prime’, which I understand to be a simplified spin on the game. Mythus Prime has the advantage of one-shot simplicity and ease of play, even if there was little else to recommend it. The adventure had an authentic Gygaxian feel of barely decipherable puzzles, unavoidable deadly choices and TPKesque combat encounters in an Aegypt that should never have been. Paul is guaranteed to prepare and present a great game exprience, and he did so again here. Maybe next time he’ll run a game of the full Dangerous Journeys rules? Actually, maybe he got us close enough!

Paul’s group for the Gygax experience

Sometimes you need to GM a great session to give your confidence a bit of a boost. When you are in such illustrious high quality gaming company, you want your own game to be up to par. This was my first time running Warhammer Fantasy 4th Edition (WFRP), only having played the game a couple of times online. I do sometimes set myself encompassing challenges. WFRP is an intricate game, with fairly dense rules and a core opposed test mechanic that requires a calculation of success levels, that isn’t immediately intuitive. Add a plethora of ‘talents’, four (4!!) meta currencies and a further one for combat, and a host of modifiers and look up tables for criticals and you’ve got yourself a potential big clunker!
It might have helped if the rules were laid out clearly and unambiguously. Sadly, the core book has the habit of leaving a key explanatory clause wafting at the bottom of a lengthy paragraph. I read the opposed test mechanics three or four times, only to discover that I had got them wrong when I played the game. However, the game is now fairly mature, which means that there are lots of helpful resources and some new twists to rules to make things that bit easier. There is a great rules summary out there, which condenses most everything to about six pages of small font. Invaluable. ‘Group Advantage’ simplifies the edge that the group (rather than individual) can gain over their adversaries, so I created a quick table sheet with beads to manage that flow.
Group Advantage Sheet

Of the four meta currencies I suggested we focus on Fortune, the one that gives a reroll or bonus to success level. These were quickly used in play! In fact my excellent group of players did a stunning job of grasping the complexities of the game and gamefully riding on the coat tails of my adjudications. The mechanical gears whirled fairly well, and the players felt they had a good taste of how the game worked.

Although there were depths to the rules that we didn’t plumb, I was determined to provide an accurate presentation of the game, whilst maintaining the pace needed for the session to deliver a beginning, middle and end. It took some considerable study to get myself match fit, but if you are going to offer a game then it is on you to know it well. The prep paid off.
The adventure was Hell Rides to Hallt, a well constructed adventure that was a mystery brim full of ‘golden roleplay opportunities’, set in a walled town with a murder problem. Spoiler free game discussion below.
My group of players threw themselves into the adventure and into the portrayal of their characters with gusto. I had deployed some old A5 menu holders to provide character standees for display, with a short text view of all the other characters on the player facing side. A little extra to give some inter group connection and fun.

The player characters

Allowing for breaks, we probably had not much over three hours of game time, so that focused my presentation, and positioning of key clues to drive towards a resolution. I had walked through the adventure twice, testing the potential use of rules as I went, to give me confidence not only in the story and resolution options, but also how the characters will engage with the narrative using the involved WFRP ruleset. It was time well spent.

Whilst keeping the player characters at the centre, and the player decisions as key during the unfurling mystery, I will confess to a certain joyous abandon in playing the inhabitants of Hallt. Everyone, from the superstitious and afeared common folk, to pompous should know betters, drunken priests, timorous silversmiths, and the lofty govenor of the city. Our interactions over that short magical time brought us into the story with smiles, laughter and good humour.

We managed to navigate the story to a satisfying and deadly conclusion, with two of the group laid low at the end. It felt unnecessary to detail every drop of glistening truth to the players at the end. Life is rarely like that. They had uncovered enough, played their hands well, and succeeded where many would have failed.

My brilliant players (and an extra!)

The picture above was taken at the end of the session, and I’ve just noticed that we were some of the last to finish. We actually finished the game bang on time, something I think is important in a packed schedule, where players may need to get on with the rest of their planned day. As a GM, sometimes you get a session that plays out so well, it fully reaffirms and encourages you, restoring all your confidence points, even while carrying the fatigued condition. This game was a gem, which is as well as I am already committed to presenting it at another two coventions over the next couple of months. Thanks in large part goes to my excellent players, who engrossed themselves in the game and shaped it right through to the end.

My thanks also to all I met and chatted with at Grogmeet. I may only have AAA social batteries, but you filled them with friendship and fun. And of course, to the inestimable Dirk the Dice and Blythy of the Grognard Files Podcast, for making all this possible. You did an amazing job!

Looking forward to the next time…

 

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An unexpected return to the Third Horizon

It’s the 11th january and, having just finished my concrete RPG planning for 2025, I’m running an unplanned mini campaign. I expected flagrant deviation, but perhaps not 24 hours after finishing my plans.

An end, or extended pause to Tom’s excellent Mongoose Traveller ‘Darrian Academics in Space’ mini campaign, afforded us all to pitch something to take up the fortnightly Thursday morning play. Anticipating that the vibe from some of the small group was for more science fiction, I pitched either some more Traveller, or Coriolis. Further to another very attractive pitch, we seem to have cosied up to the idea of Coriolis.

I have a slightly chequered past, and one might say ‘unfinished business’ when GMing Coriolis. I made a start running the excellent Mercy of the Icons campaign, but the game seemed to flounder slightly with my sense that the sessions hadn’t captured the imagination of one or two of the group. With a slight sense of frustration, and silent apologies to the two who were really enjoying it, I folded the game part way through the first major Act. That’s a very rare occurence for me, and a few lessons have been learned since then.

A new mini campaign, ‘The Fate of Shamshir’ had landed on Drivethru, so I decided to pick it up as a speculative pitch to the group, but also with half an eye to LongCon in July. The pitch to the group also alows me to run a game with Sqyre, my new Foundry hosting. I’m looking forward to seeing how that works out. 

Making a start in Foundry VTT

To speed readiness, I have made a further small investment by purchasing the Coriolis Core Rules module for Foundry. This provides me with a rich set of assets, without needing to enter them all by hand. We will also have the core rules to hand in the Foundry journal, which should prove useful.

The game setup will just need me to revisit the Coriolis game and setting, and transfer the mini campaign images and NPCs into Foundry. I’ve made a start with the latter.

It’s good to be back with Coriolis. I still have the first part of the Mercy of the Icons campaign as a Foundry module. Perhaps this shorter outing will encourage me to try that epic adventure again? I would reach out to my two former players if I did.

May the Icons be with you always.

  

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Alright Sqyre?

My online RPGs are hugely improved by the tech wizardry of both Foundry VTT, and now a new, responsive, and very good value hosting service in Sqyre

I’ve been really impressed with Sqyre. Having Foundry hosted for me takes all the tech and bandwidth issues away. I also have an ‘always on’ service available to my players, who can launch the game without me! Sqyre are looking to expand their developing service into game advertising to create a community hub for games, be they paid or free.

All my future Foundry VTT games will be on their platform. They are still building some key features, but the platform is fully operational now. Their support on Discord is outstanding.

I have three games in development now…

Sqyre Game Page

The Zweihander Reforged game has now developed to be more than the one-shot that I had hoped to run, into a nice sandbox location with a mystery to solve. I’m using the game’s First Edition sheet, so there are a few rough edges, which I am working through. To be fair, I’m trying to run Reforged with a sheet that is designed for the earlier edition, though it comes with lots of configurable flexibility.

The Lockwood Sandbox

 The game is hand built, drawing in assets from a mini campaign PDF. I just need to get some NPCs created in Foundry and sort out Reforged ‘custom’ careers and I will be good to go with this. I think the simpler Reforged might prove to be a oft played and GM’d game for me. 

I’d also like to run the Warhammer Fantasy 4e ‘Enemy Within’ campaign. A generous gift has enabled me to buy the Foundry modules for the system, starter set, and the first part of the campaign: Enemy in Shadows. Oh my goodness, lush, rich, beautiful, responsive, linked, highly usable!

Moo Man’s Warhammer modules in Foundry 

I am beyond bowled over. I know that I’m late to the party, but Moo Man creates the most amazing system modules for Foundry. Everything is linked available and selectably sharable with the players as the game progresses. This campaign has gone from a GM twinkle in the eye, to completely ready in an afternoon.

If at all possible, I’d also like to live stream these games onto my YouTube channel. I have the tech to do it, and it would be fun to engage with a wider audience as we play. Some of my player cadre are not willing to be streamed so I’ll just need to see how the schedule plays out.

If you might wish to play in my Enemy Within campaign this year then look away. For the rest of you, I have discovered an actual play of the first part of the campaign run by the most excellent Liam Taylor. What an inspirationally great GM he is. Lots of voice variety, genuine love for the play of NPCs, and a good system and setting knowledge that seamlessly runs an engaging session. Anyway, I’ll do my best! 😄 

The third game ‘in development’ is set in the sprawling OSE module ‘Gods of the Forbidden North’.

A placeholder for the game in Sqyre

I had originally conceived of this game to also be run using the Zwehander system. Whereas I am confident that I can make it work, I actually think that this game would benefit from something more in the original OSE mould. My own Heroic Fantasy would fit in perfectly, so I will need to refactor things to use that system.

I also have a placeholder for Dragonbane’s Path of Glory, but I already know that I have exceeded the reach of my energy and commitment.

It’s time to turn what I have into some actual play…

 

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A Book a Month – 2025

I suppose it is the time of year where we over-promise and then under-deliver, or perhaps variantly achieve? I have a couple of pledges on the slate for me, one of which is to take up running/jogging/staggering/move quickly when people can see me. I’ve even got an arm band for my phone so that I can listen to music to drown out my wheezing.

Mostly though, I’d like to try and get back to my ‘read a book a month’ exploits of a couple of years ago. I have quite a few ready to go, and the structure of reading regularly will prevent them mouldering untouched. My early selections will reflect the present pre-occupation of getting our Age of Arthur text completed.

First up is Arthur the Soldier, by Chris Gidlow. Somewhere I have his ‘The Reign of Arthur’, which really should have been referenced more as we develop the new edition of our game. In fact, typing this has prompted me to go and dig out the book and re-skim for treasure.

Arthur the Soldier:

A literary novel of Arthurian legend, Arthur the Soldier peers through the myths of King Arthur, and shows what might have been the Dark Age reality—a blooded soldier, returned from distant wars, striving to bring unity and order to the land he loves.

In this evocative first release of Chaosium’s new Pendragon Fiction line, Arthurian scholar Chris Gidlow brings the legends to life, vividly transporting the reader to tumultuous post-Roman Britain.

This is exactly where we are going with Age of Arthur. I’m excited.

Follow along for the year, if you like?  

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My 2024 Music ‘Wrapped’

I need to get with the times. My 2024 Spotify listening has been enthusiastically wrapped by Google’s NotebookLM. As my gaming buddy Hattie has observed: “They turn every topic into a podcast “run” by an over enthusiastic valley girl and another guy who completes her sentences (and vice versa).” 

I listened to it on the long walk back home after my Xmas Dinner at my son’s and famly. I was spooked by the duo talking to me so convincingly such that, on a number of occasions, I had to remind myself they were not real people. Although, of course they weren’t. 

Have a listen!

Graham’s 2024 Spotify Wrapped

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My 2024 of RPG Play

To some my 2024 of tabletop RPG play may seem a decent haul of games, and I expect for others they remain rookie numbers. At over 150 sessions for the year, I am happy with the volume, it has felt an engaging and absorbing part of my year, and I wonder if a lot more would start to overwhelm the other parts of my life. It’s great to have so many diverse opportunities to play, and I have found a number of welcoming communities that are now an important social outlet for me.

Let’s dive into the meat of things with an overview of the RPG systems that I have played this year. I have filled out the list with the games that I’ll be playing over the Xmas period. The three standouts speak of the continued pattern of playing and running ongoing campaign style games.

The top runner is Mongoose Traveller 2e, strongly bolstered by regular fortnightly play on the Dungeon Muser’s YouTube channel. Backed by a Discord server community, it represents one of the key places I go for some RPG escape. The game itself is an ongoing and RP heavy play of ‘The Borderland Run’ adventure and now into the edge of the ‘Pirates of Drinax’. This year has seen a completion of my character’s story arc, wrestling with the trauma and stress of a black ops past, only to find purpose and redemption in the service of an Aslan noble’s retinue. One of the most satisfying character progression journey that I have played, and particularly satisfying to see an end that continues off camera. I’m enjoying playing a very different character, as the camapaign continues into 2025 and, potentially, beyond! Tom’s ‘Darrian Academics Exploring the Reaches’ game is a refreshing change of pace.

I predicted early that Dragonbane would be an important game for me, so no surprise that it figures large in the numbers for this year. In addition to some sporadic face to face play, including family Xmas RPGs, Dragonbane has become the vehicle for my Trudvang campaign that has continued to run throughout this year. A BRP game at its core, the mechanics reach back to my youth, with a number of Free League flourishes. Although rules ‘too light’ for some in the group, I think the engine has adapted well to the dark forests and soaring mountains of Norse and Germanic inspired Trudvang. Our company’s journey is reaching a climax against the insidious return of the Snow Queen. I’d like to return to Trudvang once this epic is complete, either with Dragonbane or another.

Dom’s Achtung Cthulhu 2D20 has machine gunned its way through 2024 in a series of pulp explosions, that takes our group ever close to the complete artefact of doom, chased by Nazi agents across the globe. A fun game that is also nearing its special effects laden conclusion. I have already started to think how I might fill the void once we have saved the world, or fumbled its messy ending. I was going to suggest a desire to break from the 2D20 system for me, until I realised that the game after my Trudvang will be Simon’s Star Trek Adventures!

Two further notables include an Age of Arthur 2e playtest series of adventures and a Tripod powered Moorcock tale at LongCon. The variety of other games attests to my covention attendances and pick up games with the Dungeon Muser. These have introduced me to new ones and opened fresh vistas of play for 2025, the subject of a separate post.

It’s been great to have a healthy 2:1 balance of player to GMing throughout 2024, with an opportunity to experience many a GM at conventions. As much as I love to GM, my style is traditional and overly prep heavy, which limits my outings to the table. Recognising some great advice on lightening this load, and opening more improv style play, I am happy and comfortable with the way I run games and will probably stick to my approach.

As has been the case since the days of lockdown, the majority (3/4) of my play is online. Face to face gaming is especially lovely, with the immediacy and completeness of the shared table, emotional responses and surrounding social experience. However, I also really enjoy online play, allowing me to play with folks from across the globe and to save on travel and extraneous time around the session.

Roll20 predominates due to its use by many of the GMs that I play with. You can play a perfectly good game on this platform, though I prefer Foundry immeasurably, and have been delighted with the way it promotes information exchange through its journaling system and the excellent webcams through the LiveKit module. 2025 will see me creating and GMing extensively on Foundry. I’m unlikely to pursue interest in Alchemy, as pretty as it looks, and I think my PlayRole days are much more limited, as much as I like the approach of ‘webcams first’.

A backbone of continuous campaign play, laced with interesting episodic and one shot adventures, played with a wide variety of people and places has made for a very good hobby year of gaming. With my convention organising and game writing also featuring throughout the year, it is safe to say that I am experiencing a rich and fulsome peak of my hobby now that I have retired.

I’ll be attending my first Contingency in January, which will serve as both a break from routine, some beach walks, some play, and a writing retreat for Age of Arthur. I’m looking forward to it a great deal.

The GM response to AireCon Harrogate in March has been staggering. I’ve filled virtually every table I have been given, amassed more than player 600 seats over the weekend, and the submitted  programme of games is top notch. My Garricon events are looking good and hopeful for 2025. North Star and LongCon will be launched over the Xmas period, which prompts me to wonder if I should return to running something all weekend. I have an idea… Revelation has ‘surged’ and will happen with a full programme. Furnace in October is in its 20th Year!

More to relect on and plans for 2025, but for now I’ll make myself a cuppa and appreciate all the good hobby things that have happened in 2024.

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Diamond Throne Arrived

Diamond Throne core books and slipcase

Thanks to Kate, the MCG Marketing Manager who I met at Dragonmeet, my Diamond Throne books have arrived via FedEx and the US of A. I wasn’t in a pressing hurry for them, as the Kickstarter was massively delayed, but as I enquired, Kate responded and got them to me. The Cypher deck and world map will follow when they are in stock. Diamond Throne is not yet available in the UK warehouse.

The books themselves are very nice, with only some very minor printing errors with trimmed top headers. The game itself is rich high fantasy powered by Cypher and looks to be a ton of fun. A counterpoint to my current ‘Grim & Perilous’, this hopepunk fantasy of daring heroes in a world full of awesome is a bright and luscious palette of wonderment.

I’m confident it will see some play, and possibly at conventions too, especially when the campaign material surfaces out of the fumbled Kickstarter miasma.

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