Alright Sqyre?

My online RPGs are hugely improved by the tech wizardry of both Foundry VTT, and now a new, responsive, and very good value hosting service in Sqyre

I’ve been really impressed with Sqyre. Having Foundry hosted for me takes all the tech and bandwidth issues away. I also have an ‘always on’ service available to my players, who can launch the game without me! Sqyre are looking to expand their developing service into game advertising to create a community hub for games, be they paid or free.

All my future Foundry VTT games will be on their platform. They are still building some key features, but the platform is fully operational now. Their support on Discord is outstanding.

I have three games in development now…

Sqyre Game Page

The Zweihander Reforged game has now developed to be more than the one-shot that I had hoped to run, into a nice sandbox location with a mystery to solve. I’m using the game’s First Edition sheet, so there are a few rough edges, which I am working through. To be fair, I’m trying to run Reforged with a sheet that is designed for the earlier edition, though it comes with lots of configurable flexibility.

The Lockwood Sandbox

 The game is hand built, drawing in assets from a mini campaign PDF. I just need to get some NPCs created in Foundry and sort out Reforged ‘custom’ careers and I will be good to go with this. I think the simpler Reforged might prove to be a oft played and GM’d game for me. 

I’d also like to run the Warhammer Fantasy 4e ‘Enemy Within’ campaign. A generous gift has enabled me to buy the Foundry modules for the system, starter set, and the first part of the campaign: Enemy in Shadows. Oh my goodness, lush, rich, beautiful, responsive, linked, highly usable!

Moo Man’s Warhammer modules in Foundry 

I am beyond bowled over. I know that I’m late to the party, but Moo Man creates the most amazing system modules for Foundry. Everything is linked available and selectably sharable with the players as the game progresses. This campaign has gone from a GM twinkle in the eye, to completely ready in an afternoon.

If at all possible, I’d also like to live stream these games onto my YouTube channel. I have the tech to do it, and it would be fun to engage with a wider audience as we play. Some of my player cadre are not willing to be streamed so I’ll just need to see how the schedule plays out.

If you might wish to play in my Enemy Within campaign this year then look away. For the rest of you, I have discovered an actual play of the first part of the campaign run by the most excellent Liam Taylor. What an inspirationally great GM he is. Lots of voice variety, genuine love for the play of NPCs, and a good system and setting knowledge that seamlessly runs an engaging session. Anyway, I’ll do my best! 😄 

The third game ‘in development’ is set in the sprawling OSE module ‘Gods of the Forbidden North’.

A placeholder for the game in Sqyre

I had originally conceived of this game to also be run using the Zwehander system. Whereas I am confident that I can make it work, I actually think that this game would benefit from something more in the original OSE mould. My own Heroic Fantasy would fit in perfectly, so I will need to refactor things to use that system.

I also have a placeholder for Dragonbane’s Path of Glory, but I already know that I have exceeded the reach of my energy and commitment.

It’s time to turn what I have into some actual play…

 

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A Book a Month – 2025

I suppose it is the time of year where we over-promise and then under-deliver, or perhaps variantly achieve? I have a couple of pledges on the slate for me, one of which is to take up running/jogging/staggering/move quickly when people can see me. I’ve even got an arm band for my phone so that I can listen to music to drown out my wheezing.

Mostly though, I’d like to try and get back to my ‘read a book a month’ exploits of a couple of years ago. I have quite a few ready to go, and the structure of reading regularly will prevent them mouldering untouched. My early selections will reflect the present pre-occupation of getting our Age of Arthur text completed.

First up is Arthur the Soldier, by Chris Gidlow. Somewhere I have his ‘The Reign of Arthur’, which really should have been referenced more as we develop the new edition of our game. In fact, typing this has prompted me to go and dig out the book and re-skim for treasure.

Arthur the Soldier:

A literary novel of Arthurian legend, Arthur the Soldier peers through the myths of King Arthur, and shows what might have been the Dark Age reality—a blooded soldier, returned from distant wars, striving to bring unity and order to the land he loves.

In this evocative first release of Chaosium’s new Pendragon Fiction line, Arthurian scholar Chris Gidlow brings the legends to life, vividly transporting the reader to tumultuous post-Roman Britain.

This is exactly where we are going with Age of Arthur. I’m excited.

Follow along for the year, if you like?  

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My 2024 Music ‘Wrapped’

I need to get with the times. My 2024 Spotify listening has been enthusiastically wrapped by Google’s NotebookLM. As my gaming buddy Hattie has observed: “They turn every topic into a podcast “run” by an over enthusiastic valley girl and another guy who completes her sentences (and vice versa).” 

I listened to it on the long walk back home after my Xmas Dinner at my son’s and famly. I was spooked by the duo talking to me so convincingly such that, on a number of occasions, I had to remind myself they were not real people. Although, of course they weren’t. 

Have a listen!

Graham’s 2024 Spotify Wrapped

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My 2024 of RPG Play

To some my 2024 of tabletop RPG play may seem a decent haul of games, and I expect for others they remain rookie numbers. At over 150 sessions for the year, I am happy with the volume, it has felt an engaging and absorbing part of my year, and I wonder if a lot more would start to overwhelm the other parts of my life. It’s great to have so many diverse opportunities to play, and I have found a number of welcoming communities that are now an important social outlet for me.

Let’s dive into the meat of things with an overview of the RPG systems that I have played this year. I have filled out the list with the games that I’ll be playing over the Xmas period. The three standouts speak of the continued pattern of playing and running ongoing campaign style games.

The top runner is Mongoose Traveller 2e, strongly bolstered by regular fortnightly play on the Dungeon Muser’s YouTube channel. Backed by a Discord server community, it represents one of the key places I go for some RPG escape. The game itself is an ongoing and RP heavy play of ‘The Borderland Run’ adventure and now into the edge of the ‘Pirates of Drinax’. This year has seen a completion of my character’s story arc, wrestling with the trauma and stress of a black ops past, only to find purpose and redemption in the service of an Aslan noble’s retinue. One of the most satisfying character progression journey that I have played, and particularly satisfying to see an end that continues off camera. I’m enjoying playing a very different character, as the camapaign continues into 2025 and, potentially, beyond! Tom’s ‘Darrian Academics Exploring the Reaches’ game is a refreshing change of pace.

I predicted early that Dragonbane would be an important game for me, so no surprise that it figures large in the numbers for this year. In addition to some sporadic face to face play, including family Xmas RPGs, Dragonbane has become the vehicle for my Trudvang campaign that has continued to run throughout this year. A BRP game at its core, the mechanics reach back to my youth, with a number of Free League flourishes. Although rules ‘too light’ for some in the group, I think the engine has adapted well to the dark forests and soaring mountains of Norse and Germanic inspired Trudvang. Our company’s journey is reaching a climax against the insidious return of the Snow Queen. I’d like to return to Trudvang once this epic is complete, either with Dragonbane or another.

Dom’s Achtung Cthulhu 2D20 has machine gunned its way through 2024 in a series of pulp explosions, that takes our group ever close to the complete artefact of doom, chased by Nazi agents across the globe. A fun game that is also nearing its special effects laden conclusion. I have already started to think how I might fill the void once we have saved the world, or fumbled its messy ending. I was going to suggest a desire to break from the 2D20 system for me, until I realised that the game after my Trudvang will be Simon’s Star Trek Adventures!

Two further notables include an Age of Arthur 2e playtest series of adventures and a Tripod powered Moorcock tale at LongCon. The variety of other games attests to my covention attendances and pick up games with the Dungeon Muser. These have introduced me to new ones and opened fresh vistas of play for 2025, the subject of a separate post.

It’s been great to have a healthy 2:1 balance of player to GMing throughout 2024, with an opportunity to experience many a GM at conventions. As much as I love to GM, my style is traditional and overly prep heavy, which limits my outings to the table. Recognising some great advice on lightening this load, and opening more improv style play, I am happy and comfortable with the way I run games and will probably stick to my approach.

As has been the case since the days of lockdown, the majority (3/4) of my play is online. Face to face gaming is especially lovely, with the immediacy and completeness of the shared table, emotional responses and surrounding social experience. However, I also really enjoy online play, allowing me to play with folks from across the globe and to save on travel and extraneous time around the session.

Roll20 predominates due to its use by many of the GMs that I play with. You can play a perfectly good game on this platform, though I prefer Foundry immeasurably, and have been delighted with the way it promotes information exchange through its journaling system and the excellent webcams through the LiveKit module. 2025 will see me creating and GMing extensively on Foundry. I’m unlikely to pursue interest in Alchemy, as pretty as it looks, and I think my PlayRole days are much more limited, as much as I like the approach of ‘webcams first’.

A backbone of continuous campaign play, laced with interesting episodic and one shot adventures, played with a wide variety of people and places has made for a very good hobby year of gaming. With my convention organising and game writing also featuring throughout the year, it is safe to say that I am experiencing a rich and fulsome peak of my hobby now that I have retired.

I’ll be attending my first Contingency in January, which will serve as both a break from routine, some beach walks, some play, and a writing retreat for Age of Arthur. I’m looking forward to it a great deal.

The GM response to AireCon Harrogate in March has been staggering. I’ve filled virtually every table I have been given, amassed more than player 600 seats over the weekend, and the submitted  programme of games is top notch. My Garricon events are looking good and hopeful for 2025. North Star and LongCon will be launched over the Xmas period, which prompts me to wonder if I should return to running something all weekend. I have an idea… Revelation has ‘surged’ and will happen with a full programme. Furnace in October is in its 20th Year!

More to relect on and plans for 2025, but for now I’ll make myself a cuppa and appreciate all the good hobby things that have happened in 2024.

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Diamond Throne Arrived

Diamond Throne core books and slipcase

Thanks to Kate, the MCG Marketing Manager who I met at Dragonmeet, my Diamond Throne books have arrived via FedEx and the US of A. I wasn’t in a pressing hurry for them, as the Kickstarter was massively delayed, but as I enquired, Kate responded and got them to me. The Cypher deck and world map will follow when they are in stock. Diamond Throne is not yet available in the UK warehouse.

The books themselves are very nice, with only some very minor printing errors with trimmed top headers. The game itself is rich high fantasy powered by Cypher and looks to be a ton of fun. A counterpoint to my current ‘Grim & Perilous’, this hopepunk fantasy of daring heroes in a world full of awesome is a bright and luscious palette of wonderment.

I’m confident it will see some play, and possibly at conventions too, especially when the campaign material surfaces out of the fumbled Kickstarter miasma.

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Gods of the Forbidden North

I trust you have all recovered from your Black Friday / Cyber Monday purchases? There did seem to be some real bargains for RPG PDFs and books, and I picked up a few. Although I have plans for both Symbaroum’s ‘Throne of Thorns’ and Warhammer Fantasy 4th Ed’s ‘Enemy Within’ campaign, I failed to resist picking up volumes 1 & 2 of Gods of the Forbidden North at a knock down price. This is a sprawling campaign, designed with Old School Essentials in mind, but easily playable with your fantasy game of choice.

On the arctic frontier, at the border between the mountains and the wastes beyond, looms Castle Thar-Gannon. For centuries, the Skull God ruled his domain from his blackened throne. But twenty years have passed since the routing of his armies, and the castle lies abandoned with riches unclaimed. Yet, death still lurks in the shadows of the ruins. An ancient doom arises from the depths of this place…

A frigid sandbox, with broad enough shoulders to also provide an adventure path journey through its 480 pages (Book1). Book 2 heads into subteranean realms, with a final book 3 due to arrive in 2025. It’s a vast yet accessible campaign landscape, full of bite sized adventures.  The player characters have travelled to the Forbidden North, and not without purpose. They have seized a valuable Inilgaan artifact, the Eye of J’karaa, from distant ruins. Pursued by their rival, Zarcand the Black Magician, the heroes race to elude their enemy and profit from the heirloom’s secret. 

It’s really tempting to get this to the virtual table straight away. Although Dragonbane is an obvious system choice, I thought I’d branch out and use something else.

Recent play of both Warhammer Fantasy and the slightly more accessible Zweihander, based on an earlier edition of Warhammer with some design changes, have got me tingling. A grim and perilous set of rules cast out into the Forbidden North seems like an excellent ice frozen combination. I’d be playing it on Foundry VTT, my online gaming home. Zweihander is due a new ‘Reforged’ edition in about a month’s time, with some Kickstarter promises for a Foundry module in 2025.

This will either prompt me to be patient and wait for the Foundry module to arrive, or forge on with another game engine. My thoughts turned to my own Heroic Fantasy, a simple Black Hack based game that could quickly be brought into this campaign. An advantage to this game system is its light and flexible approach to describing things, which would make any conversion work a chilly breeze.

Heroic Fantasy emulates early D&D, very much the base for Old School Essentials. Although the two differ mechanically, they occupy similar traditional game space. This prompted me to pick up the Heroic Fantasy book and remind myself of it! I still like its unpretentious and simple mechanics, shallow power curve, and largely player facing rules. It feels a bit ridiculous to waver on offering Heroic Fantasy to possible players due to it being my own game (albeit based on David Black’s solid framework). I think it is a confidence thing.

As I looked through the game I had an idea for a rules variant on difficulty modifiers, so have written it down here to remind me! 

Continue reading

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The Diamond in the Rough

This is the one that almost got away. I have to go back to October 2020 for the end of the Kickstarter campaign for Here Be Dragon’s ‘Monte Cook’s Diamond Throne. In that dim, dark plague epoch, I was in the midst of some Cypher system love which, paired with my endless exuberance for portentious heroic fantasy, seemed like a great combination.

Since then, Cypher has faded somewhat down my list of go-to systems, though it’s core simplicity and player facing mechanics continue to appeal. High heroic fantasy has most recently arrived in the shape of more inventive F20 with Shadow of the Weird Wizard, and fantasy in general is now dominated with anything Dragonbane. The Lands of the Diamond Throne are chock full of tippy toe high fantasy treats, a gorging of magic and protentious heroics against carefully mechanical odds.

So, four years then. Well, I just remembered that I never got the books that had been sent out. I think, sometime in 2023 I said to the company, Here Be Dragons, that’d wait for the last big thing, The Width of a Circle epic campaign. Of course, it never arrived, although it looked as though it was being worked on. So that patient approach almost cost me everything, as the whole thing slipped from my cosciousness as I was very busy retiring and loafing about.

Cut to today and I went on a quest of my own, to navigate old email threads and dust strewn Kickstarter pages to work out how, or even if, I could still get hold of my pledge books. After some faffing about, I discovered a whole sequence of coupons available to me on my account at Monte Cook Games’ webstore. For a shipping cost of ÂŁ14, my Kickstarter rewards would be shipped to me. Hoorah! I still think that the campaign pack will be produced and sent through at some point, but I will forge on without it.

Worth noting that the slipcase set of the two core books are about to become available through retail at the MCG Store

An unexpected turn, and a curve ball to my gaming plans, which will see some Cypher in my play, at the very least at some conventions. My immediate next step is always to see what is available on Foundry VTT. As far as I can tell, there is a fairly rudimentary system sheet for Cypher play, which is better than anything I could put together, so I have something to work with.  The character creation process of assembling an “I am an adjective-adjective noun who verbs” is just as much of a delight now as when I was fooling with it a few years ago.

Perhaps this will be my Tier 2 group of heroes:

  • A Fierce Human Fighter who Was Foretold
  • An Honourable Dracha fighter who Performs Battle Rituals
  • An Intelligent Human Channeler who Attunes to Mystical Forces
  • A Contemplative Human Emmisary who Delves into Akashic Memory
  • A Tough Verrik Wanderer who Reveres a Totem Spirit
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Fabled

Fabled is another VTT that’s Kickstarting, which ticks all of my boxes, probably…

Slickly marketed, this is an all in one integrated experience, which promises, if you can find it tucked away with dice skins and roll effects, the Holy Grail of fully customisable character sheets. in a modern and well designed interface. A place to game without limits, except the ones that come with all developed platforms…

I kind of insist that there be integrated webcams these days, and this platform includes that along with a significant array of community tools. Much of this reminds me of the promise of Role VTT when it was launched many years ago. Fabled occupies the same space as a glut of other offerings, perhaps reminding me most of Alchemy, but providing tools akin to the big three.

The 5e focus is in plain view, with whole cloth customisation of systems for play somewhere down the line. I’d like to ask them about that, but I’d need to back for a bit to do so. They have promised some more material to allow people to assess what the actual platform looks like beyond the marketing gloss. I’ll be keeping an eye out for that.

I’m largely settled on Foundry VTT now, and I don’t want to be paying for several platforms for my games. I can put out a good game in Foundry, so that is probably enough. The only thing I feel it lacks is a truly straightforward customised character sheet builder for non-coders. I presently produced functional sheets using the Custom System Builder, but gosh are they ugly.

On balance I am likely to stay where I am with Foundry. However, the Fabled sparkle glitters my imagination with tingletastic optimism. Interesting to see what it really looks like.

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Sample Dungeon

My game pitch for Grogmeet 2025…

Sample Dungeon

AKA  The Ruined Tower of Zenopus

A century ago the sorcerer Zenopus built a tower on the low hills overlooking Portown. The tower was close to the sea cliff west of the town and, appropriately, next door to the graveyard. Rumour has it that the magician made extensive cellars and tunnels underneath the tower. The town is located on the ruins of a much older city of doubtful history land Zenopus was said to excavate in his cellars in search of ancient treasures.

Fifty years ago, on a cold wintry night, the wizard’s tower was suddenly engulfed in green flame. Several of the sorcerer’s more human servants escaped the holocaust, saying their master had been destroyed by some powerful force he had unleashed in the depths of the tower.

Now, there are whispered tales of fabulous treasure and unspeakable monsters in the underground passages below the hilltop. At the Green Dragon Inn, the players of the game gather their characters for an assault on the fabulous passages beneath the ruined Wizard’s tower.

Join me in exploring this ground-breaking introductory adventure for Dungeons & Dragons by Dr. J. Eric Holmes, that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. Return to the beginning of our hobby, but experienced through a cutting edge, innovative, roleplaying game: SPI’s award winning DragonQuest.

An adventure you will never forget, whilst accepting that everyone else will know that you voluntarily chose to play this.

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Game Planning for 2025

Fun times planning the games that I might run in 2025. The list is always a malleable soup of ideas, prone to fickle change, but the process of coalescing to an actual game is an imaginationscape(TM) all of its own.

  • Traveller is my forever game, and the one that I have played the most in 2024, so I reckon that I might get something substantial to a regular slot in 2025.The inestimable Steve over at Four Letters at Random has, methodically and cogently, eviscerated the second and third books in the recent Mongoose ‘Ancients’ series of campaign books, leaving me a touch disinclined to jump into that epic series. I have already battled with railroady campaign books in Conan 2D20, and would rather not have to re-orchestrate another big thumper. Maybe the terrific first book in the series, the Secrets of the Ancients, might get some play? In any case, I have my eye on something smaller and more manageable.
  • Symbaroum has always been a favourite. I was running the game when early in its published life. It feels like a time to return to, not least because it is so ably supported in Foundry VTT. I think I could run some of the grimdark material at some fully 18+ conventions, but am cautious as to its suitability at others. I have almost all of it!
  • Shadow of the Weird Wizard is on its way to me, as shipping is underway. I will run this online in Foundry, when the premium module is made available next year. In the meantime, I think it would prove a popular option for conventions.
  • Dragonbane continues to impress, and there is little doubt it will feature in the schedule. I will run the Path of Glory, and/or, Windheim online at some point. I’m 20+ sessions into running the game in Trudvang and think I now understand it better. Essentially, it is BRP, with familiar Free League design flourishes interlaced. Add significant skill advancements and a few extra Heroic Abilities to starter characters and they start to ascend to an impressive, if fragile, level of power.
  • The One Ring (2e) is on my excited to give a go pile. Possibly to be run at a convention or two, though I’d like to run the Lone Lands campaign as a short taste of Middle Earth. It seems clear that  Free League do not have any licence to extend the IP to online play, so I would need to custom load the assets into Foundry to make the game as lovely as I would like. I might enjoy that.
  • Age of Arthur will hopefully crowdfund in 2025. I have been running it for playtesting a fair bit recently and foresee some more in 2025. I might use the opportunity to revamp the ‘Time of the Wolves’ mini campaign as part of the crowdfunding.
  • I’m fiddling with a game engine called Century, and might get it out for play in 2025. If it goes well I will self publish a small book as a give away for people who play the game.
  • SPI’s DragonQuest might get an outing, because it is the best RPG of 1981.
  • The Gods sword and sorcery RPG is on my guilt list. It is beautiful and evocative, and lie to believe that it is more than style over substance. I’ve written a character sheet in Foundry and put some assets in for a game. Maybe… 
Do you do this? It amuses me to look back and see what I thought I might do, what excited the imaginationscape at a particular point in time. I’ll be back with the real, as they emerge.
Too many games, and not enough time. 

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