My Seven Hills Game for 2018

I’m really looking forward to running some good old Traveller again, albeit in the newest of its guises. I quite like the new Mongoose 2e version of my oldest and most favourite of games, so what a treat to roll it out for convention play.

This one could take a little bit of time to run so I’ve allowed myself two slots and all of Sunday. There’s some prep required to make this work, but I think I’ll enjoy that and could re-use the scenario that emerges for North Star too.



In The Mind’s Eye


Out beyond the border, beyond forsaken, lies the Far Frontiers sector. Border tensions are high between the great powers. The Zhodane Consulate agitate and provoke, whilst the great Third Imperium remains patient and watchful. Surely not another war?
Dalesabandagh Subsector


Beyond these powers lies The Protectorate, a cluster of systems that have unified to protect themselves, out in the wilds of unclaimed space. With an eye on the surrounding independent polities, The Protectorate, an Imperial partner state, has seen Imperium frontier naval assets relocated to their borders in the Spinward Marches, far to Trailing.

That’s where you come in. You are independent associate contractors, “Frontier Recovery”, operating to Protectorate contracts. Using your Frontier Courier class ship, the “North Star”, you specialise in discrete courier, transfer and small packet recovery. As your promotion comms packet declares:

“Highly skilled and experienced operatives, with a proven track record, who can be trusted to do what it takes to get your job done.”

How you’ve stayed alive this long is anyone’s guess. So it is that you have another job. This one takes you coreward on a search and recovery, out on your own and close to the Consulate border…

Kankur Class Frontier Courier

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Ironsworn

With all the conspicuous and crafty consumption of Kickstarter RPG tomes, it is great to remind oneself that my hobby only needs some good ideas, some dice and some friends. Out in the Wild Web beyond the walled fastness of game store websites lie hidden treasures of gaming richness that only requires the brave, the reckless and foolhardy to quest into danger.

I have been following Ironsworn, an excellent dark fantasy tabletop RPG, inspired by Powered by the Apocalypse style games and given an epic twist of its own. The free preview is a full playable game, ideal for a small number of adventurers for a “Fantasy Tabletop RPG of Perilous Quests for Solo, Co-Op and Guided Play”. You have made a vow, touching iron and connecting you with the old gods. This marks you out…

“Others live out their lives hardly venturing beyond the lands around their village or steading, but you are different. Your vows will lead you to a life of heroism, danger, and sacrifice beyond the edges of civilized lands.

Ironsworn is a tabletop roleplaying game (RPG) where you play a hero sworn to complete dangerous quests in the Ironlands, a dark fantasy setting.”

The free preview is a complete game with asset cards, move sheets and everything needed to play (except two ten sided dice and one six sider).

The game ticks a large number of my progress tracks. I’m still getting my head around when to tick or progress various tracks and understand how the game fits together. I think some actual play will sort that out and I eye the Revelation RPG Convention in February as a fitting place to once more get my ‘Metal Fantasy’ on!

This blogpost was brought to you whilst listening to Two Steps From Hell – Star Sky.

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I want to run an RPG campaign

It’s been a while. Thursday nights games has a good rotation going with some fun games played. Of the six in the group, five are GMs, with a 3-6 months slot each, my turn will come around every 20 months or so. That’s fair enough, but it means I’m not getting my games off the shelf and exploring them with others.

I tried to get an online game running, but there are so many of them, that my gaming chums are really too busy to accommodate another one.

So, what to do? I have all my conventions, where I now tend to offer one game. The garage conversion could be real by March, which will provide a nice space for weekend and adhoc games. Maybe that is the way forward? Run a monthly game in the games room?

The double garage games room

Maybe. My other option is to step out and see if I can build a Roll20 group for regular play? I’ve had a go at the platform and although I have only scratched the surface, the surface may prove to be enough. I’d need to put myself out there and just see who I get. Part of me likes this idea, less controlled, variable and more open for new friendships.

Let’s see…

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New Home

We are in to our new home! Everything can be achieved in the time you give, or so it seems. What an amazing journey for us.
A huge pile of boxes. So many books that it cost us extra with Any Van.
But they all got loaded in the van, though it took two trips. Me and Connor brought many boxes down from upstairs.

The van wasn’t big enough. The estimate did not allow for the after effect of way too many Kickstarters… 

But we are in. and the new house is really lovely.

We are going to like it here. I still can’t quite believe this is our home.

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Furnace 2017

Furnace 12 has been and gone and once again we seem to have had a really good time. It is particularly heartening to hear such good things from ‘first timers’  as it becomes difficult to see the event through fresh eyes. Thanks to all who provided support to fellow attendees when needed and all your general thoughtfulness, it is the bedrock of the event.

We had some concerns about capacity this time around so, in a minor way, the usual and unfortunate player drop outs helped ease this, though this was balanced with some GM drop outs, which raised the heat. Thanks to those who stepped forward and ran extra games – your heroics have been noted in the mead halls and I sorted an extra “thank you” to Hem and Paul.

My own convention was a mixed affair as I had an impending house move that squeezed my time. Just the one GMing slot from me and a quick exit from slot 1 and 2 to do a ‘tip run’ to help with the house clear out. On my return, everything was buzzing along, so all good.

I was glad to get the FFG Star Wars game out on the table. My kids had helped me by buying me some sets of the dice, though it turned out that my players had quite a few sets between them. I had probably over blinged the setup, with maps and sound effects and minis and maps, all in a vague attempt to deflect the fact that I hadn’t run the game before. Bit of a stretch, especially with me going big with six players, but it turns out that the game is really easy to bring to the table. The scenario was an old WEG D6 classic, with plenty of action and some nice interactions, as we headed to the climactic battle. We all seemed to have a good time, which is always gratifying.

On balance I think I like the FFG Narrative Dice System. My experience so far indicates that the reported difficulties with the custom dice symbology is overplayed; it doesn’t take too long to settle with it and use outcomes for narration. You can probably achieve similar effects with other swish modern systems, but the whole package is well balanced, presented, and achieves cinematic action very well. Although not perfect, the starship combat side meshes seamlessly and achieves that difficult balance of player involvement, speed and a sense of the drama, with minimal stat blocks. I’ll shell out for Genesys when it arrives.

We finished in good time, giving plenty of time for Bar and chat. Lovely way to round off the day.

Sunday was a double treat as I had pre-booked the next two games. I got to play in Declan’s Faith game in the morning, which gave me an opportunity to try out the new 2.0 rules that are part of the Kickstarter that I am in. Nice setup and a real sense of tactical ‘effort handling’ by juggling the hand of cards that you have been dealt. There’s some ‘game skill’ to the way that the cards are played and I’m not quite there yet. Simple to play, interesting setting, and innovative mechanics. Maybe, just maybe a crack at it at North Star, but there are many contenders. Thanks to all at the table.

The afternoon brought me to Lynn Yin’s marvelous Tianxia Fate game set at the court of early 18th Century China. A fiendish setup that provided us with a mystery that had consequences for all of China, played out amongst the factional rivalries of the fecund Imperial family. What great players too, munching into character and allowing us to experience the culture and unexpected dilemmas, handled in a light touch way that accentuated the story and the fun. I cannot say too much about what happened. My simple ‘hero of the people’ was winningly out of his depth, but with plenty of story action where he could excel. I pause now at my keyboard. I never saw the faces of the apothecary’s extended family that I effectively condemned to death. Instead, I see random faces, imploring hopelessly, wailing as they are marched away. Wine and time may never make them go away.

The organisation was reasonably smooth, with attendees pitching in and helping when needed. The
Garrison clearly enjoy having us over as they provided each hotel room with a  ‘Furnace’ themed bottle of ale and thank you letter. How very lovely.

My thoughts turn to Revelation, Seven Hills and North Star, with some behind the scene stuff to make sure they are smooth and good to go.

Furnace 13 then. Well, I wonder sometimes if I have overcooked things and interest will frazzle and then cool, but it seems not. We have created some islands of gaming fun and I can only see many more to come. That’s when I don’t see those imploring faces.

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SF Splurge

With the Infinity RPG lumbering, slightly embarrassed out of a lengthy Kickstarter campaign, there is a prospect that some actual books, digital and physical, will start to emerge over the next couple of months. Modiphius remain in approval quagmire, slowing the progress of the long list of titles, all of which I will be getting into my grubby hands.

I’ve had a quick flick of the core book PDF. There’s a great game in there if I can get my head around the 500+ pages, which don’t include starships, their combat, and only a brief vehicle section. The GM Guide, stuck in ‘Wave 2’ contains this information. One year…

Whilst the enormity of this continues to flounder, I got sucked into the Kickstarter of the oldest and my best RPG: Traveller. Most oft played and much treasured, the Great Rift Kickstarter afforded me an opportunity to properly pick up all the Mongoose publishing 2nd Edition corebooks, along with the advertised campaign. In the end, I couldn’t (decided not to) resist.

The old demons returned, of course. What will I actually run? Will Infinity ever actually get onto the table?  Though now familiar with the 2d20 system, and it plays much better than it looks, the weight, size, and unfamiliarity with the setting means that I have some considerable investment to get a good game going out of it. It feels like a Longcon, or maybe next year’s Stagcon (more on that in a later post). Traveller however, well I just pick up where I left off and start to play.

Though now only able to move with SF possibilities with a gravity assisting suspension belt, I had to have one further ‘wafer thin’ RPG to round off the most recent glut. Sixty Mile Sky is one of those that you won’t have heard of. Small independent publisher putting out his much loved project. I wanted to support, not least because the prospect of a 200 page 6×9 format book put me in mind of the sort of games that, perhaps, I can really get hold of. The monsters that are rumbling out of the mainstream publishing houses are just that.

So, Sixty Mile Sky is:

 Mechanically inspired by games like Dungeon World, Blades in the Dark, and Dungeons & Dragons, Sixty Mile Sky is a d10 based game, where classes are equipped with moves to help guide the story and create dynamic answers to conflicts.

It’s altogether possible that I could just run this Mecha and Mages game. $13 for the PDF as the POD is being shipped from the States and costs $18. Ugh. I don’t really know what I’m getting, despite the preview, so this is a fun one that might just make some convention play.

And since I last posted, I’ve set up another gaming convention, because that is what I do. With a nod to my mate Dom and now also Elaine, the terrible trio will provide a space for gamers to get together and have a really great time. This one is called North Star, and will be for SF RPGs. I have plenty to go at (Coriolis, Fading Suns, 2300AD, FAITH and more) before we account for the ones outlined here that are coming.

The Veil, Impulse Drive, Farflung and Uncharted Worlds all just glower at me balefully. At least one of them will find expression at Revelation.

It’s a glut, but I’m happy with them.

Let’s not talk about the fantasy RPGs also coming my way? That can be another post too.

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Roll20 Shenanigans

I have a tottering RPG game pile. I’m not wanting to compare how prodigious my stack is with yours, but it is safe to say that I now have more games than I have gameplay left in the time allotted to me. Even intense post-retirement gaming would not consume the depth and variety in the library; a library that will continue to grow in the intervening years.

My two main opportunities to get games out from the stack are my Thursday regular face-to-face group and the numerous conventions that I organise and attend. The conventions give me a chance to run out some favourites and experiment with some new ones. My home group has a clutch of excellent GMs who bring their own stack to the table, in rotation. Different games work with different groups and it is safe to say that many of the games I have frothingly described to one or two of the Thursday nighters have been greeted with a sort of slumped ‘meh’; not their thing.

So, rather than leave these enthused lovelies on the shelf, I have needed to find another outlet for gaming. Hangouts has been a staple of the past few years, widening my circle to gaming chums from across the land. Sound has never been that great for us and Google have now closed the API for dice fripperies, so the shine has gone off it.

I’ve put together a Heroic Fantasy game set in Frog God Games’ Northlands Saga setting. All kinds of awesome, with three great players to create some stories with. L’d never have got this past some of the Thursday nighters. I’ve elected to try out Roll20 as the virtual place for us to play in.

Even after our first try out I’m very impressed with the possibilities. I have a free account for now, but will need to subscribe if I’m to stick with it as you quickly use up the free storage limits with the digital fripperies. I’m using maps, handouts and music mostly. I love the music feature, it’s great to use it for those atmospheric moments. The handouts are great and easy to share. I need to get the hang of the dice roller, though you can just click if you don’t need to store or calculate results.

We had some glitches with home technology. One player couldn’t get video working, but sound was fine. Another was running an old 2GB chromebook, which definitely wasn’t up tot he job, so switched to his Mac and all was well. I accidentally pressed the mute button on my headset microphone; oh how pedestrian!

All things considered I’m happy to subscribe and open up a new channel for gaming. Over time I’d like to branch out and speculatively recruit or play in games over the medium.

Smashing.

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UK Games Expo 2017

Here’s a quick roundup of my adventures at UK Games Expo 2017.

Friday

There felt like a long preamble before they allowed us all in at 11:00. A Spoons breakfast with the D101 boys set me up very nicely

Once unleashed there was some excellent shopping to be had and some memorable sights. The hall is big and very full this year, with lots going on. I succumbed to Mythic Rome, SF adventure, two sets of Q Workshop dice and a £5 copy of Gods of the Fall for some epic Cypher fantasy. A great haul that has been sequestered away in the boot of the car, so that I can schmooze without being too laden. I’ve bagged a real ale and sitting in the comfort of the Hilton Lobby amongst a large swathe of terribly nice older people typing away on my Asus Flip.

They only provide free wifi for guests, so connecting via my phone.

Conan 2d20 followed, which is timely as the new edition is being posted out by Modiphius as I type. I’m half expecting there to be a slip through the door when I get back to Sheffield. The game ran very smoothly indeed and plays well despite the slightly disconcerting clunk of the rules.

I ran a game of Symbaroum in the evening, which seemed to go well.

Despite parking in the East car park I lugged over a huge array of bling and banner to provide some visuals. It was to be my undoing later on in the evening as I had a long sodden walk back to car amongst screaming Take That goers as the heavens drown me and my Symbaroum box, banner and game. Trapped in the car park for half an hour watching the cars subside. Wet.

Saturday
I brought in a fellow lodger at my Air BnB this morning. He was to compete in a Star Wars Descent card game championship. It was nice to have some company and we shared some laughs before going our separate ways.
Cypher and the Ninth World always deliver a good game. After being guided to an overflow table I found myself with a nice group of players and we had a good game in the 10: tp 14:00 slot. I really do enjoy the simplicity of Cypher and the Ninth World is full of the unexpected and weird. I must run some more. Bagging a pristine copy of Gods of the Fall for a fiver has increased my chances of doing so and has opened me up to high powered heroic fantasy using the ‘Shift’ power up for the system.
The Adeliane concert in the evening was quite lovely. Strings and piano and a singer, ‘Clarisse‘, provided a break from games but transported me away for a while nevertheless. It was a comparatively early night for a con weekend and as good as Gods of the Fall looked to be, this gaming god was quickly falling asleep.
Sunday
A rapid exit from the comfy AirBnB to get over to the NEC for breakfast and a spot of genteel typing before the halls opened. I’ve really enjoyed exploring the many delights of the voluminous NEC Hall 1 this year. Much treasure. This visit allowed me to meet the Shadows of Esteren team and say thank you for the concert and to pick up a copy of the singer’s CD. I also had a great follow-up chat with the prolific and talented Sarah Newton. We talked of her many projects and the prospect of many exciting books to come. I was intrigued by her research on the way the North was not Anglo Saxon and had linguistic links to where she lives in Normandy. You always learn something when talking to Sarah!
Schmooze in the hall finished with a yomp round with Pete, whose lightning strike on the stalls, put me to shame. I resisted the leather bound Cypher system rulebook, though at £75 it proved easy. Unlike an unpunched copy of SPI’s War of the Ring. I have a copy, so it would have been daft. Ah, but it gave me a warm glow to see it there.
And then off to the riotous conclusion: Julian Hayley’s smutty Penis & Sorcery degeneration, thanks in no ‘small part’ to Remi, Elina and Nick. Prior to play I rushed back to the trade hall to get myself a copy of Crypts and Things from the illustrious Newt of D101. I provided some rules support, but proved unnecessary really as the game descended into Peopolis. The two other players were extremely game for the craziness, so all good 
Great to see so many friends and put some flesh to digital content. Cheers everyone, see you next time.
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Cypher Jorune

I’m in midst preparation for UK Games Expo, which lands next weekend. It’s always a lot of fun getting your games together, not least because, often, I find that I am re-exploring and re-discovering games systems and settings that have languished on my shelves through time and weight of competing numbers. This time around has been no different.

My re-discovery? Numenera.

Numenera is one of my ‘go to’ games for conventions which, given the frequency of conventions and clawing demand from alternatives, means that I get to run the game a couple of times per year at most. Re-reading the game has been a delight, remembering the lightness of system, its ubiquitous potential, the gorgeous art, and the potential for the setting.

Also, by extension I have set off on a winding journey through recent developments of the Cypher System, as ever inspired by Pete Atkinson and Paul Baldowski, who bring the system to conventions with apparently effortless inventiveness. I’m also aware that Pete Griffith has a bubbling Shotgun & Sorcery game available for a future slot, which I’d be really keen to play.

Pete G asked me what setting I would like to see for Cypher and, after some meandering, I realised that it would be Jorune.

I’m certainly not the first to think of this. Fred Lang had been working on just such a conversion. Sadly, Fred has hit sufficient design roadblocks that he has decided to call it a day and is supporting Ian Kaufman’s JoRuneQuest2 development. All good, but confess I’m disappointed that Fred will no longer be doing all the hard work for me! Still, that just mean I have a project on my hands, when I can find the time. Yes, I know, I could Wordplay it, but you know…

I think this could easily start as a light touch conversion that, with some Isho manipulation, would become a Furnace 2017 game. I’d get Cypher out onto the table and the Jorune setting in play. Must find some mini crystals for XP awards!

In my renewed bubbling excitement for Cypher, I’ve been looking at what DrivethruRPG has to offer. I’ve picked up Mortal Fantasy, a nice spin on traditional fantasy, weaving and mixing Cypher for a traditional RPG fantasy spin. It’s mixing and matching with a shed load of ideas. Love it.

I may continue to think that Cyphers are superfluous to the Cypher system, subtle or otherwise, but I think it is a neat system with much to commend it. I’m looking forward to running it in one setting or another.

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Characters for Dramaguhl

I’ve been writing again, which I had hoped would happen whilst I was on holiday this week. I’ve missed getting words down and the move away from the intensity of work has freed me up a little. Mostly I’ve been writing up factions for the Dramaguhl setting for our Wordplay 2.0 book to be released later this year. It really is true that you just need to get started and regularly pick up the keyboard.

My writing partner, the prolific Dr Mitch, has put together some great characters for our joint game at Seven Hills. I’ve wheeled out Page Plus 9X and given them a bit of a polish.

One of our characters for Seven Hills

Here’s a bit of text that i wrote last night on the Order of the Judiciary…

The Order of the Judiciary
The judges of Dramaguhl judiciously maintain their independence from the nobility, guilds and other factions that vie for power in the city. It is vital for their impartial role of deciding the outcome of key legal cases to be independent of all and any factions. As such, many that hold this high office must work very hard to ensure that additional favours, payments or eye watering extortion are carefully shielded from public knowledge.

The Order of the Judiciary dates back to a time when the city grew to a size and complexity that required a new professional class to manage the disputes between citizens on behalf of the anointed rulers. After a rocky early period The Judiciary cemented their power and grew in importance over the centuries until they became, apparently, unassailable, dispensing the full power of encrusted law to defendants of both low and high status. And yet their vulnerabilities are all too evident for those that know, built as they are on the frailty of the human condition. Hemmed in by powerful nobles, vengeful guilds, money, warriors and insidious magic, they tread a fine line to preserve their own power and that of their order.

All that is apart from the Independent Judges. Officially sanctioned by the Order and closely associated with the militia, the independents are complete judge, jury and executioner. When a case endangers the Order, or there is evidence that the machinations of individual judges compromise the higher purpose of law, the Independent Judges are unleashed to dispense sanctioned, and often fatal justice. Many see these judges as a constructed sanction, providing the order with a physical response to intimidation. The Independents themselves are part legal expert and part warrior, operating to an ethical code and a fierce observance of the law; at least as they see it.

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