Author Archives: First Age

Chivalry & Sorcery 2nd Edition

This game was my jam in the mid Eighties. We were early adopters and actually gave it a proper go. The idealised feudal detail, with castles to manage, and the societal structures, reflected a ‘realistic’ amount of detail mirrored in … Continue reading →

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Cepheus Deluxe Characters

 I’ve started creating Cepheus Deluxe characters for the convention games to come this year. The character generation is very simple and quick,  but the thought processes around the procedure are longer and require more invention. That’s pretty much how it … Continue reading →

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Games played during Quarter 1 of 2022

  Twenty two in the quarter with two more sneaking in for this weekend, to give me 24 by close of this weekend. Will I make the tonne for the year? D&D 4e will probably dominate as I have much … Continue reading →

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Wayfarer – Hope in the Darkness

 Wayfarer is a working title for an RPG based on a blend of the Open Content in Sword of Cepheus, Cepheus Deluxe, and Of Realms Unbounded. A hopepunk fantasy of heroes that bring change for the better, saving, preserving and … Continue reading →

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Emergent Campaigns

 There has been some discussion in the podverse about the term ‘campaign’ in a roleplay game context. What is a campaign? How up front do your goals for a campaign need to be? How planned in does the framework need … Continue reading →

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D&D 4e Convention Prep

 

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RPGs Played in 2022 – February Update

  As at 28th Feb A slow start to this year’s gaming, but given a boost by Revelation Convention. My D&D4e game is the main game of the year as expected. As I plan to attend a good number of … Continue reading →

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Running Tribes in the Dark

 It was great to re-explore Vimary, the ruined city and home to tribal humanity in the post-apocalypse roleplaying game Tribe 8. The impetus to return came from the Quickstart of the new version of the game, powered by John Harper’s … Continue reading →

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Fictional Positioning My Arse

 And with that I dive into my first go at running a Forged in the Dark (FitD) based game: Tribes in the Dark. This is a long awated return to the Tribe8 setting, which I loved and ran in the … Continue reading →

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Truer20

I haven’t been able to resist doing some prep for a future Greyhawk True20 game. True20 keeps calling to me, and this isn’t part of the plan. So, it might be an investment for a later time. The tweaks have … Continue reading →

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