I run my games in Foundry VTT and have a habit of getting games that don’t have a system on there. I see this as a real limiter to getting some actual play in, unless I run the game at a convention. This is patently not true, but I am now so inculcated into the VTT way, and enjoy the build and presentation of games through Foundry, that I would veer to games that have good systems on there.
These days I use the Custom System Builder (badly) to create systems for play. The module provides a framework to create a functioning sheet without the need for JavaScript. It certainly benefits from scripting, and some of the functions that provide character sheet dice rolls to the chat can get a little involved, but I find I can get by and create something that works.
I’ve recently stepped up just a little and have introduced some Cascading Style Sheet (CSS), which is a language used for specifying the presentation and styling of a document. The use of CSS into the character sheet layouts has given me a bit of a lift. They don’t look quite so rubbish anymore (even if they remain fairly basic recorders and dice rollers).
So, that’s probably me cue to try and get Talislanta into some play…
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| A draft Talislanta character sheet |
Introducing a background image onto a sheet and being able to fine tune some positioning gives a much more satisfying look.
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| A different look for Tainted Grail |
The recent arrival of Studio Agate’s Tainted Grail: Song of a Dying World has raised flutters of excitement, and hope to get something to actual play. An Arthurian inspired heroic saga, with player initiated setup of the basis of the campaign, each with their own ascension arc, and powered by the ‘Story Arc’ system, an updated version of the Shadows of Esteren game. I have too many games to play with any substance, yet this feels like one that may pierce the veil and become real.

