Dwarves of the Midnight Hack

Dwarves in the Midnight setting have many of the traits you would expect for these doughty folk.
Here are a range of abilities for dwarves in Midnight. There will be other possibles, but this was turning into quite a big list. I’m also conscious that I have the Heroic Paths to translate too, and I expect that they will also provide an ability or two.

All dwarves have the following abilities…

Dwarves are incredibly resilient. Once per day a dwarf gains a 1d6 Usage die of natural armour. This can be used at will and reduces damage by the total rolled. On a 1-2 it reduces that much damage and depletes to a d4. The armour die is restored at the beginning of each day.

Once per day a dwarf will automatically succeed at a CON roll to resist the effects of Poison.

Once per day a dwarf will automatically succeed at an attribute roll to resist the effects of Magic.

Dwarf spellcasters roll at a Disadvantage when trying to keep their spell slots.
Increase damage die by one step when damaging Orcs.

Dwarves have infravision out to Nearby.

If a Clan Dwarf…

Roll at an Advantage when navigating underground (WIS)

Stonecunning: clan dwarves roll at an Advantage when crafting stone or detecting unusual stonework

If a Kurgan Dwarf…

Roll at an Advantage when climbing (STR)

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