Dwarves in the Midnight setting have many of the traits you would expect for these doughty folk.
Here are a range of abilities for dwarves in Midnight. There will be other possibles, but this was turning into quite a big list. I’m also conscious that I have the Heroic Paths to translate too, and I expect that they will also provide an ability or two.
All dwarves have the following abilities…
Dwarves are incredibly resilient. Once per day a dwarf gains a 1d6 Usage die of natural armour. This can be used at will and reduces damage by the total rolled. On a 1-2 it reduces that much damage and depletes to a d4. The armour die is restored at the beginning of each day.
Once per day a dwarf will automatically succeed at a CON roll to resist the effects of Poison.
Once per day a dwarf will automatically succeed at an attribute roll to resist the effects of Magic.
Dwarves have infravision out to Nearby.
If a Clan Dwarf…
Roll at an Advantage when navigating underground (WIS)
Stonecunning: clan dwarves roll at an Advantage when crafting stone or detecting unusual stonework
If a Kurgan Dwarf…
Roll at an Advantage when climbing (STR)