Talislanta 6th and Epic edition has landed in the People’s Republic of Sheffield and is, perhaps, one of the heaviest roleplaying games I own. The system itself is blissfully light, but can take in a lot of factors that effectively resolve down to a couple of modifiers that cancel out and applied to a D20 roll. Check the outcome on the results table (which has a few entries and is quickly just memorised) for the level of the effect.
I have long been a fan of the Omni/Omega/Atlantis/Tal system. It sits high in my list of trad/sim/genre flexible engines. I’m eager to see the game in actual play, and where better than in its native home, Talislanta? A lush science fantasy world of weirdness and magic and ‘no elves’ (apart from all the multi-hued sentients that might look a bit fey). It’s a wild, crazy, fantastical place that needs to be experienced.
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| The lush world of Talislanta |
I’m going to have the game run for me towards the end of the year, but I surmise that doesn’t stop me getting it out there for a one shot or three in the meantime. I don’t see any sign of a Foundry VTT system, so I will have to roll a functional sheet of my own. I can usually get an ugly but workable sheet operating, and will try to automate the look up of the roll with the table result. If I do that, then I actually need to get it to the virtual table. Watch this space
Unfortunately, I missed the memo to swap out the D&D5e conversion book for a second Tal Core book, so I have a huge doorstop of a beautiful book that I have absolutely no need for. I will pass it on to raise funds for another core book down track if I can.
Loking forward to exploring Talislanta, one way or another, in 2025.
