Alright Sqyre?

My online RPGs are hugely improved by the tech wizardry of both Foundry VTT, and now a new, responsive, and very good value hosting service in Sqyre

I’ve been really impressed with Sqyre. Having Foundry hosted for me takes all the tech and bandwidth issues away. I also have an ‘always on’ service available to my players, who can launch the game without me! Sqyre are looking to expand their developing service into game advertising to create a community hub for games, be they paid or free.

All my future Foundry VTT games will be on their platform. They are still building some key features, but the platform is fully operational now. Their support on Discord is outstanding.

I have three games in development now…

Sqyre Game Page

The Zweihander Reforged game has now developed to be more than the one-shot that I had hoped to run, into a nice sandbox location with a mystery to solve. I’m using the game’s First Edition sheet, so there are a few rough edges, which I am working through. To be fair, I’m trying to run Reforged with a sheet that is designed for the earlier edition, though it comes with lots of configurable flexibility.

The Lockwood Sandbox

 The game is hand built, drawing in assets from a mini campaign PDF. I just need to get some NPCs created in Foundry and sort out Reforged ‘custom’ careers and I will be good to go with this. I think the simpler Reforged might prove to be a oft played and GM’d game for me. 

I’d also like to run the Warhammer Fantasy 4e ‘Enemy Within’ campaign. A generous gift has enabled me to buy the Foundry modules for the system, starter set, and the first part of the campaign: Enemy in Shadows. Oh my goodness, lush, rich, beautiful, responsive, linked, highly usable!

Moo Man’s Warhammer modules in Foundry 

I am beyond bowled over. I know that I’m late to the party, but Moo Man creates the most amazing system modules for Foundry. Everything is linked available and selectably sharable with the players as the game progresses. This campaign has gone from a GM twinkle in the eye, to completely ready in an afternoon.

If at all possible, I’d also like to live stream these games onto my YouTube channel. I have the tech to do it, and it would be fun to engage with a wider audience as we play. Some of my player cadre are not willing to be streamed so I’ll just need to see how the schedule plays out.

If you might wish to play in my Enemy Within campaign this year then look away. For the rest of you, I have discovered an actual play of the first part of the campaign run by the most excellent Liam Taylor. What an inspirationally great GM he is. Lots of voice variety, genuine love for the play of NPCs, and a good system and setting knowledge that seamlessly runs an engaging session. Anyway, I’ll do my best! 😄 

The third game ‘in development’ is set in the sprawling OSE module ‘Gods of the Forbidden North’.

A placeholder for the game in Sqyre

I had originally conceived of this game to also be run using the Zwehander system. Whereas I am confident that I can make it work, I actually think that this game would benefit from something more in the original OSE mould. My own Heroic Fantasy would fit in perfectly, so I will need to refactor things to use that system.

I also have a placeholder for Dragonbane’s Path of Glory, but I already know that I have exceeded the reach of my energy and commitment.

It’s time to turn what I have into some actual play…

 

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