Elves of the Midnight Hack

Elves in the Midnight setting have many of the traits you would expect for these magical folk.
Here are a range of abilities for elves in Midnight. There will be other possibles, but this was turning into quite a big list. I’ve put something in for each of the elvish peoples just as with the dwarves

All elves have the following abilities…

Elves are incredibly vigilant. They roll at an Advantage for Listen, Search (WIS) and other awareness tests

Elves are incomparable archers. They roll at an Advantage when using bows (DEX).

Elves roll at an Advantage when climbing trees (STR).

Once per day an elf will automatically succeed at an attribute roll to resist the effects of Magic (INT).

Elf spellcasters roll at an Advantage when trying to keep their spell slots (INT).

Elves have low light vision and are able to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish colour and detail under these conditions out to Far Away.

Caransil…

All Caransil are able to cast magic as if level 1 Channellers.

Caransil of the Channeller class gain an extra 1st level spell slot up to Level 4, An extra 2nd Level Spell slot from level 8, An extra Level 4 spell slot at level 9 and an extra level 5 slot at level 10.

Daransil…

Roll at an Advantage for Survival (CON) and Tracking (WIS) tests

Roll at an Advantage for Hide (DEX) and Move Silently (DEX) tests when in natural surroundings.

Roll at an Advantage when resisting Spirits, Ghosts and Wraiths attacks.

Gain the Brew Poison (INT)  Skill

Erunsil…

Advantage when resisting the effects of cold and exposure (CON)

Increase damage die by one step when damaging Orcs.

Miransil…

Roll at an Advantage when Swimming (STR)

Roll at an Advantage for any Seacraft tests

They hold their breath for 6 x CON Minutes.

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