Heroic Fantasy 2nd Edition

I have finished a first draft of Heroic Fantasy 2nd Edition, my High Fantasy Black Hack with many twiddles and doo dahs. Although recognisably the same game, it also has changes throughout for this new take. The dice ladder is now frequently used throughout for incrementing damage, starting on a weapon type base, and for recovery dice. More classes and kin with abilities and spells. I’ve also re-thought multi-attacks as characters go through the levels and dependant on Class.

I have the text being reviewed by a colaborator and an artist considering the 6×9 cover wrap. It’ll go into layout sometime in the New Year, giving me a chance to properly use Publisher 2.0.    

Of course, what I really need to do is give this light and fast play fantasy game some quick and real playtesting! I think a 4th Level action blast would stretch the system a little and see how the game plays out. The core rules are based on the familiar six stats with d20 rolls less than them to succeed, so it is all going to work, but I would like to see how the different classes feel in play and ensure that everyone feels relevant and useful in a range of situations.

To facilitate this, I have created a Playrole character sheet. It is quite a complete sheet, so that the full character can be wholly represented on Playrole. It will also be interesting to see how a complete character sheet works for the players.

So, next up is to put a scenario together and gather a crew. I think this should be fun and I’m excited to see how the game plays and to see where there are some improvements. 

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