SF Splurge

With the Infinity RPG lumbering, slightly embarrassed out of a lengthy Kickstarter campaign, there is a prospect that some actual books, digital and physical, will start to emerge over the next couple of months. Modiphius remain in approval quagmire, slowing the progress of the long list of titles, all of which I will be getting into my grubby hands.

I’ve had a quick flick of the core book PDF. There’s a great game in there if I can get my head around the 500+ pages, which don’t include starships, their combat, and only a brief vehicle section. The GM Guide, stuck in ‘Wave 2’ contains this information. One year…

Whilst the enormity of this continues to flounder, I got sucked into the Kickstarter of the oldest and my best RPG: Traveller. Most oft played and much treasured, the Great Rift Kickstarter afforded me an opportunity to properly pick up all the Mongoose publishing 2nd Edition corebooks, along with the advertised campaign. In the end, I couldn’t (decided not to) resist.

The old demons returned, of course. What will I actually run? Will Infinity ever actually get onto the table?  Though now familiar with the 2d20 system, and it plays much better than it looks, the weight, size, and unfamiliarity with the setting means that I have some considerable investment to get a good game going out of it. It feels like a Longcon, or maybe next year’s Stagcon (more on that in a later post). Traveller however, well I just pick up where I left off and start to play.

Though now only able to move with SF possibilities with a gravity assisting suspension belt, I had to have one further ‘wafer thin’ RPG to round off the most recent glut. Sixty Mile Sky is one of those that you won’t have heard of. Small independent publisher putting out his much loved project. I wanted to support, not least because the prospect of a 200 page 6×9 format book put me in mind of the sort of games that, perhaps, I can really get hold of. The monsters that are rumbling out of the mainstream publishing houses are just that.

So, Sixty Mile Sky is:

 Mechanically inspired by games like Dungeon World, Blades in the Dark, and Dungeons & Dragons, Sixty Mile Sky is a d10 based game, where classes are equipped with moves to help guide the story and create dynamic answers to conflicts.

It’s altogether possible that I could just run this Mecha and Mages game. $13 for the PDF as the POD is being shipped from the States and costs $18. Ugh. I don’t really know what I’m getting, despite the preview, so this is a fun one that might just make some convention play.

And since I last posted, I’ve set up another gaming convention, because that is what I do. With a nod to my mate Dom and now also Elaine, the terrible trio will provide a space for gamers to get together and have a really great time. This one is called North Star, and will be for SF RPGs. I have plenty to go at (Coriolis, Fading Suns, 2300AD, FAITH and more) before we account for the ones outlined here that are coming.

The Veil, Impulse Drive, Farflung and Uncharted Worlds all just glower at me balefully. At least one of them will find expression at Revelation.

It’s a glut, but I’m happy with them.

Let’s not talk about the fantasy RPGs also coming my way? That can be another post too.

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