Returning to Trudvang Chronicles

 I’ve run Trudvang Chronicles at a couple of conventions now, which doesn’t yet make me especially accomplished with the system, but perhaps has given me enough to understand its quirks. The intricacies of the ‘combat capacity’ system really needs to have a short campaign in which the flexible choices have room to breathe for the players. Although not too difficult, the combat system  is quirky and complex enough that it’s probably a bit much for a one off.

I’m looking forward to running it again at Grogmeet, where I hope that my growing familiarity with the system will incrementally make the session run that bit smoother.

The Player Characters

 

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