QuestWorlds

Chaosium’s QuestWorlds RPG has now arrived in POD at DrivethruRPG. I have a long history with the Hero Wars and HeroQuest game line, with my favourite being the excellent Mythic Russia.

Although I will be applying a slightly more traditional approach, by having pre-set recording of story object resistances, to enable a reproducable base consistency in some contests, I’m looking forward to giving QuestWorlds a spin.

It’s great that there are lots of ttrpg games for different tastes. My personal ‘other world verisimilitude’ openly struggled with the application of the QuestWorlds predecessor, HeroQuest2, ‘story logic’, as I wanted in-world conflict consistency to at least be part-based on story object integrity

HeroQuest 2 spurred me on to write my own ttrpg, which was a much better response than just being dissappointed! Tripod is the current iteration of that game, where you can still see the echoes of HeroQuest design. I think Tripod is much more me, not just because of the lovely d6 dice pools. Both QuestWorlds and Tripod provide a scalable and generic framework to resolve conflicts.
With such a long history, it is a delight to pick up QuestWorlds. This is a refined and well written version of HeroQuest that opens out so many worlds and adventures thanks to the ORC licensing. As ever entwined, this also reminds me that once Age of Arthur writing is finished, I should really return to Tripod and get some more ideas out there.
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