Insomnia #60

Set off excitement

Me and Cam had a great day out at Insomnia 60 yesterday. Much excitement a we set off on our adventure to the NEC. A smooth, Easter Sunday, journey down in the Qashqai, with little traffic, some nice chat and a pleasure to purr along in the new motor. I’d wondered about a train, but Cam was really looking forward to a car journey down with me, so that is what we did.

We arrived in good time and the queuing into the parking areas was not at all bad.

The Queue

Here we are in the queue waiting to get in for the 10:30 opening time. It looks pretty horrendous, but actually we were quickly on our way and swallowed by the huge venue.

Early on we got to play some pre-release Nintendo Switch games. I was surprisingly good at ‘Arms’ which was a boxing dueling game. Mystifying really, as Cam drubs me at anything digital.

To cap the visit off Cam plucked up courage to go to the ‘Meet & Greet’ area to say “hello” to one of his YouTube heroes: 8 Bit Ryan. Cam was really confident and got to have a chat with Ryan, swapping gaming stories. We got some signatures and a nice photo. The guys were real gents and Cam was super chuffed. A great end to a lovely day. The journey home was just as smooth.
Cam with 8 Bit Ryan
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Spreading the Word

Nice that the Revelation gaming convention made Tabletop Gaming magazine this issue. Great to put these events on and also to promote the hobby and the enthusiasm.

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A Storm Eternal

I’m running a game of ‘A Storm Eternal’ at Seven Hills in a couple of weeks. I plan to allow the players to provide the portentous underpinning of our saga. I wrote some playbook introduction text for each of the 5 archetypes, and here they are…

Herald of the Ancients
Seeing the world through the sight of the Ancients, you see into the soul and inflame them to great

Custom decks for ‘when they ‘Resort to the sword

passion. As the Ancients seem to be close when you are present, so you have loyal followers that wonder at the disquieting power that you wield. You will speak of the end of times and your word will carry weight in the council chamber of rulers.

Outlaw Heir
The blood of nobles runs through your veins, and yet fate has dealt a blow to your family and their prosperity. Your hearth and home has fallen and you are fated to wander and, perhaps, return to power. You have much to do to reclaim what is lost and avenge the usurpers.

Slayer
You are held in awe by the people; whispered stories of your exploits against the abominations, the demons and monsters that roam the realm. Your armoury is made up of relics and items of power that you have gained in your quests and pulled from the treasure troves of lost hoards and slain monsters.

War-herald
The ultimate warrior, imbued with the ferocity of the gods, nothing can stand in your way. Your natural charisma draws the very best out of warriors and creates moments when the few can stand and defeat the many. Your warband will stand with you as the storm gathers and the end comes.

Wicker-wise
The power of ancient magic runs through you. The lost rites and ceremonies of the Ancients are known to you, and you bring them to life once again as in the ages of old. From your shrine you reflect on the burden of your gift and the tightening weave of the skeins as the age draws to an end.

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Numenera

I dip in and out of Numenera and have used it frequently as a convention game which it is well suited for. A simple system with some avoidable gotchas that let me narrate and go with the flow as I only had to remember 1-10 ratings of anything I cared to throw in the way. I remember first running the system and feeling liberated. Simple systems work for me and though Cypher has D&D crud in it to entice in a demographic, it remains a fun system to flow things quickly forward (I’d be tempted to Ninth World PbtA it).

Cyphers just about make sense in the original Numenera setting, but are a stretch elsewhere. Some of the
alternative approaches to providing an extra oomph work very well, and better than one shot gonzos. I like the ‘Aspect’ nature of ‘collected inspiration; applied at just the right moment and other playful and ‘subtle’ extensions to the core system. So, taking the apparently integral Cyphers out of the Cypher system and I’m pretty happy with it.

Every time I sat down to consider offering a campaign I started to construct my own 8 epochs, desiring to have the depth that the players could contribute to in play. But instead i found with the supplementary books and especially the third party visions I had compelling situations and settings that drew out very human stories that I could tuck into without needing to obsess about the ‘real’ story of the Nine Worlds. in my Numenera it would be much more about creating a new world to live in that made sense to the characters and the peoples around them than unpicking and understanding the historical context of the Flabgasteronical machinery that litters their path.

But you know? I haven’t run a campaign, and I’m not sure that I will be able to successfully pitch it to my group. The system isn’t felt to be deep enough to some (I can’t really get PbtA or Fate past a couple of them either) and the weird characters in a post apocalyptic science fantasy malaise possibly doesn’t float their boat. I’d like to give it a crack at a LongCon, but for now I’ll be running one at UK Games Expo quite soon.

Actually I’d love Numenera a lot more if they offered Print and complementary PDF as with my other favourites, but that is the subject of another post.

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We Will Move

Time to move. My house has been a great home for just over five years but it is time to head for the next place as Carmel and Megan plan to move in with me, Cam and Erin.

For now, it is the gouging of the house and the cleaning and the decluttering. Behold the mighty Skip of Expiration. Tomorrow I see if my garden can fill it. Tip runs for old and dead electronics and a charity shop drop for some bits and bats. I think I squirrel away everything else in the attic.

House viewings are already uncovering interesting options. We already have a favourite, but they go quickly and bid up. At least that means that I have a good chance of selling mine.

First question as i check the layout is: where do the books go? Where’s the gaming table? Carmel eyes up any available outbuildings…

More on this adventure to come!

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It’s All Going On

And so we forge on into March and it is indeed all going on.

Cam has got his school place at King Ecgbert’s. YES!! It feels like a vindication of my house placement and patience. He is delighted and so are we all.

We plan to move house once Carmel and Megan move over to this side of the city. A Bellway new build, 5 minutes from Cam’s next school has caught everyone’s imagination. Initially uncertain, Cam fell in love with the notion that he effectively gets the ground floor as a virtual flat. He wants a piece of that and is completely smitten. Similarly Carmel and Megan are keen. I’m quite keen. There are enough gotchas to make me drag my feet a little (not least price), as much as I like the idea of the place. Odd to be possibly buying a house that is a drawing on an estate that is being built.

The biggest gotcha is that Bellway have created Sub Leases on the new builds. They can’t create straight leases because the land, a former school, is owned by Sheffield Council. I am acutely aware of the possible escalator on these vile contracts that have been dubbed the PPI of the building world. I now have a solicitor and also an estate agent for our sale. I’ll get the Sub Lease and Lease over to my solicitors to get them fully checked out. I smell sharp practice and will respond accordingly if the Sub Lease terms lowers itself to my expectations.

Big mortgage, retirement a distant possibility, I will flog till I drop.

Anyway, if not that one then we will probably find another, eventually. This gives me time to do some much needed work on my current house. Minor cosmetic stuff mostly, as I have had the roof done recently, which should help the resale potential.

My Revelation games convention has now come and gone to great acclaim. Well worth putting it on and has reaffirmed my love of Powered by the Apocalypse games in all their deliriously varied forms. Impulse Drive is a little gem and I shall certainly be running the game again many a time.

Last week my laptop went pop. I don’t think it can have been charging the battery and suddenly there was nothing. It hasn’t powered back up again. The local laptop repair man says “no”, so I will collect from him at the weekend and take it up to PC Specialist and enjoy the nearby Yorkshire Sculpture Park with Cam.

I had thought of going up to Airecon this weekend, but with work needed on the house and a desire to get the laptop sent off, I’ll probably do that and get a trip out with Cam sorted instead.

Carmel is on nights, so I have a quiet Sunday alone and might get some house sorting done and maybe some Wordplay 2 writing.

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Speeding By

What, February? How so?

The squeeze is on at work, but I cleave to my resolutions as much as possible and balance is approximated. The weekends are proving an island of chill and I look forward to them greatly. Me and my lad rattle about the house and we get some time together. This weekend has brought us to the end of the Trollhunters series, which has captivated both of us; such fun.

I’ve spent the morning finding out more about Roll20, now that it seems that google is going to fiddle with Hangouts some more. There’s possibilities in the Virtual Table Top, though moving tokens about a battlemap isn’t really why I do RPGs.

I’m an NPower customer so the news of a 10% price hike hasn’t left me feeling very happy. I was duel fuel and direct Debit in an attempt to keep cost down, but it looks like more expense to come. Rather than shop around, which is almost certainly what I will have to do, I have gone into non fuel usage mode. Water instead of tea, going for a walk instead of heating, chalk dust instead of bathing.

In gaming news, my wee book of Heroic Fantasy, a rules light RPG based on The Black Hack is now out for sale on Drivethru. It’s been fun to put together and has spurred me on to do a better job for my next one.

A Nandos outing with Cam, Carmel and Megan up soon, which should be nice. We’re going to pop into patriot games on the way…

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Resolutions

I must say that, on balance, 2016 happened to be a good year for me and family. If I could be lucky enough to have another one as fortuitous in the snatch of time ahead then I will be doing very well. In some ways 2016 has laid something of a platform to build on, whimsical fate allowing, I now simply need to push on and make something of the opportunities that have come my way.

The kids are all doing well, with Erin building on her A level success by transferring to Uni well and finding a group of people where she belongs. Cam is a mini wonder, accelerating in height and understanding all the time. He is enjoying year 6 much more than the previous year, so persevering with conventional schooling seems like a vindication. All eyes are now on March and confirmation of his secondary school place. Everything crossed that he gets King Ecgberts as he wants. This would be the apex of my house investment and catchment plan. Connor also dazzles with his academia and faces the different challenges that a dissertation brings. I hope that he gets his research PhD place; I can really see him excelling in that.

My resolution here is to do more of the same. Love, support, advise, taxi, share, prioritise. I’d like to see more of my wider family if I can manage.

In August I got engaged to Carmel in Santorini. Yes! The wedding will be in 2018, so some planning will help to make the day memorable and fun for everyone we can invite. Changes will happen this year. Once we have the schooling decision resolved in March we can think about shared living and how that is all going to work. We might be talking a new house, if the finances and increasing dotage allow, a new mortgage to lash me to conspicuous productivity. Perhaps extensions, perhaps just making room with what I currently have. Any which way, change and new living is on the way in 2017.

My resolution here is to declutter as best I can and stay agile to possibilities. I tend to keep hold of old stuff a touch. I need to let go a little. The move would be focused on Cam’s schooling and space for family. Interesting to see how this all pans out. I never lose sight of how fortunate I am to have a roof over my head and one that loved ones call home.

In March of last year my work developed in a very positive direction. After much preparation, persuasion and level discussion, I moved my programme across to the organisation’s development centre and into a full scale technical replacement. In a year we are to fully rebuild the service that we offer onto a platform that we fully own, understand and can exploit. We go live April this year. It is going to be full on and exciting. I am very lucky to be playing an influential part in the adventure ahead.

My resolution here is to be as productive as I can without losing myself. A positive life balance will be key and being able to immerse and then leave the metric ton of work at the door will be essential. I’m good at this, but it can be hard. I never lose sight of how fortunate I am to have a good job and to be working in the most inspiring and enjoyable place I ever have. The team around me are brilliant, dedicated and innovative. They’re also nice people!

I write and play tabletop roleplaying games. The hobby started at Uni back in 1981 and is staying with me for life. I love it. I’d like to get a few more books out this year if I can, both solely authored and collaborating with my partner in tweed, Paul. Wordplay 2 will be well formed by April, I have a professionally paid piece coming out during 2017 and have my eyes on some more Wordplay, Heroic Fantasy and a possible SF project.

My resolution is to browse less and write more. There will be an interesting tussle over my commute time. I think I need to use one of the journeys, which provides about 40 minutes, to game write rather than day work. I have a lengthy list of conventions to attend, a few of which I have setup. I’m looking forward to all of them, knowing that they create time strain and I will need to manage this carefully.

Life has a way of serving up the unexpected, so I’ll need to see what unfolds. You can be as active and dynamic as you like, some things just happen and you have to deal with it. On the whole, I think 2016 really was a platform to build on and I look forward to seeing where I can take it.

All the best to you in your year ahead.

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2016 Gaming Year

Many of my highlights are already held on my blog below. I post infrequently, but I’m glad I setup to capture some moments and drop into a little more detail away from the frenetic pace and immediacy of social media.

My overview is Sweden. It’s all about Sweden, if it not be Symbaroum, it is Coriolis or Fate of the Remnants or Trudvang Chronicles. My other inspiration this year have been two lightweight game frameworks, Powered by the Apocalypse and The Black Hack. The Impulse Drive preview has also got my juices flowing and will run this at Revelation, a gaming convention that I have setup for 2017 to showcase the variety of PbtA games out there.

I seem to like to create gaming spaces for people to get together.

Heroic Fantasy, my Black Hack based game has opened up lost worlds of D&D that simply passed me by in my lengthy and continuing sojourn with d100 and other games. They have all re-emerged as PDFs on Drivethru and along with Frog God Games I have dipped in my toe. With Cameron getting the 5e Beginners Box, how long before we are all playing D&D? Not sure, I want to approach via a yet lighter game and so will explore with Heroic Fantasy. But how? I’d maybe get traction on Thursday nights, but might find expression with my young lad and his mates.

This was the ‘waiting for Modiphius 2d20 games’ year. I’ve lost interest in the Kickstarters and in the series of wildly over optimistic deadlines. I look forward to maybe getting something out of them during 2017. The system looks way too heavy and clunky for me, but I’m locked in to try and make it work and will use it in anger during the year and possibly right for my Thursday night group.

As 2016 slithers off I bubble with enthusiasm for Fantasy Flight Games Star Wars RPG, a trindie delight with amazing production quality. I’ll succumb for an early 2017 story.

I shall run some more games next year and play many. I’ll publish a couple too.

Good times.

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Conan – Adventures in an Age Undreamed Of

And lo, in the time of Kickstarters, I did succumb mightily, and parted with many coins for Modiphius’ new 2d20 based Conan Roleplaying game. So it is, after an age undreamed of, they have, eventually, released a Beta PDF of the core book to backers. The game is not quite there yet. Some more art and tweaks required, including another round of proofing, but it is close, and should be printed and out into grimy hands earlyish in 2017. Here are some of my reflections on the book and the underlying game system that will drive the action.

The Conan property attracts lumbering heavy handed systems to emulate the quick fire and explosive energy of Howard’s writing. I don’t know why. Barbarians of Lemuria captures it all perfectly. So, although heavier than I would usually put up with these days, we’ll get to the bottom of it and get it working.

Here’s the Beta of the online character generator:  http://conan.modiphiusapps.hostinguk.org/

The book is going to be very lovely, well laid out and clearly put together in physical form. One glaring niggle is the introduction of many rule based details before the rules are explained. On a first read through in page sequence you simply have to ignore some stuff trusting that it will start to become clear when you get to page 97!

As expected there is more fine grained detail than I would choose in a game these days, but I’m going to say that I like what I see. Characters are formed of 7 fairly familiar attributes and a fairly manageable list of skills. Skills have three dimensions. An expertise level, used when calculating what you need to roll for success, a Focus, which provides the range needed to get extra successes and Talents, which are set out as a tree of extra facets within each skill. More than usual, but well laid out and look manageable. The talents are not especially overpowering, providing for re-rolls and small bonuses in thematic situations. So far I see them as nice tweaks, but they also open up new avenues for characters (perfidious sorcery, I’m looking at you) and help to individualise your character. I have this feeling that there will be extensions to the Talent trees with all those source books, so I’m likely to lose track of things as the game weighs down with pages. I expect that all of this is ignorable if you want to focus in, but I think rolling with it and spooning them onto the game will be part of the experience.

Character generation can take a number of methods. Careful crafting and selection through to go with the dice and random are both accommodated with balances between the two as you wish. I like the way that each stage also builds a lifepath and story, providing you with someone a little rounded and ready for play, rather than just a list of numbers and abilities.
So far so good.

Rules next…

The game is simple at core, with a range of layered twiddles that I will forget without the most cunning of contrived GM summary documents. Tasks are defined as Attribute + Expertise for the core difficulty number to roll equal to or less than by a number of d20 in your pool. Tasks either have a set difficulty number or one set by an active opponent. This increases the number of successes you need from your pool. D1 is a default difficulty of one success needed.

Your pool is 2d20 as a base. GM and Player can increase the number of d20 in the pool using the dynamic resource pools used in the game:

  • Momentum – when you roll more successes than difficulty you gain momentum. This is either spent immediately or provided into a group pool (er, I think). This spend includes adding in more d20 to a future roll. There is a list of things to spend momentum on, including the notion that you can make extra things happen by spending it with a flourishing narrative. Momentum declines by one per action round, so it dissipates as time progresses.
  • Fortune – hero points which provide auto successes and other life savers.
  • Doom – the GM equivalent to Momentum that powers up the NPCs and gives the GM extra options to endanger the PCs.

Action scenes operate in similar vein to other simulatory games, with combat rounds (PCs go first unless Doom points are spent) and each spending a Standard, Minor and multiple Free actions.
Damage inflicts stress which returns quickly, but enough stress creates, Harm which translate to wounds and lasting trouble.

Weapons and Armour have ‘Qualities’ that tailor there use and provide them with advantages and disadvantages in use. I can see these bedding in during play.

Hit locations seem a but unnecessary but allow for more detail in combat and for varied armoured characters to be hit in the right or wrong place.

I think this is all fairly workable, if slightly heavy. Beads for pools essential. Feels like the sort of
game that you could run at a convention or at the home group, but would value from proper online support (which I think the Kickstarter is covering) to manage the moving parts. Hangouts and a diceroller doesn’t feel like quite enough when you have a couple of main fluctuating pools to manage.
My play experience is restricted to running a couple of sessions of the Quickstarter. Now that I have the full game I can appreciate all the more what a good job it did of introducing the game. Most of the core of it is there. During that playtest we found that by about the third action scene we had got on top of the mechanics reasonably well. Some of the ambiguity of the Quickstarter (I’m thinking of shields) have been clarified in the main game.

Overall I’d say it looks playable, especially for campaigns. You can get a group running with it over a standard 4 hour convention slot, but you’ll need to be in tutor mode for half the game and build in layers of complexity (or discard) as you go.

Sorcery is next up…

Sorcery has be imbued with the appropriate menace and damnation, dissuading happy go lucky adventurers to dabble in these perfidious arts. There’s a lot in here. We start with alchemical creations and other minor enchantments including talismans, poisons and application of the lotus. Then we are falling into the ultimately cursed talent tree for sorcery, either taking the path to barter your soul and perhaps a form of eternal life, or head towards enchantment and binding. Either way if you follow the talent tree you will be on a dangerous and reviled path, guided by a shadowy patron or three.
Spells are learnt and cast using the Sorcery expertise with Willpower, with a continual option to turn the test into a battle for heinous consequences. Human sacrifice is greatly efficacious, but not thought to be worthy of the dabbling player character, so there is some hard stares and finger wagging in the writing at this point. Spells are grouped into a dozen or so generic affects from Astral Wanderings to Summon a Horror and Venom of the Wind. With spell difficulties and Momentum and Resolve spend. Each of the spells have many types and effects within. We get a good evocative range with GMs lightly caressing ‘Dismember’ and the ‘I Will Take Your Heart’ use of it. The elements, the dead, the power of form and weather can all be at your beck and call. Not much sign of Cure Light Wounds I’m glad to say, so a good constitution, healing arts and poultices will be needed to keep you on the road to glory.

Chapter 8 gives us a very nicely put together summary of the Hyborian World. A scholarly rendition of the ‘Mysterious Hyborian Age’ assures us we are heading into the authentic experience. What we get is a meandering journe through the realms following in the footsteps of Conan himself. These realms will be expanded on in the numerous sourcebooks to come, but there is enough here to get you started with some flavoursome text and guidance to the analogies that each kingdom loosely represent. The Mongoose ‘The Road of Kings’ supplement is still kicking about and made available to Kickstarter backers, so we have lush text to draw on even as the core book lands with a thump sometime next year.

Chapter 9 provides lengthy guidance on running the Conan RPG. Some of this is familiar, drawn from the established canon of good GM tips, whereas others focus on the specifics created by the mechanics of 2d20. Momentum, Doom and Fortune all get some extra treatment to help the GM use them effectively as pacing mechanics.

Adventure design the Robert E. Howard way gets a lot of treatment. A series of questions are asked and guidance provided on how to answer them in the construction of your adventures. It’s worth reading, even if you think you know the answers. Old dog brother that I am, I found the guidance within helpful. You want your Conan adventures to be full of the lusty power and themes that Howard so powerfully presented in his writing. A few pages are further devoted to the link with Lovecraft, the weird and the pessimistic and fatalistic world view that permeates Howard’s view of existence. The Outer Dark may well find its way inside, into the heart of your adventures. It is also a time of forgotten science and learning from back in the distant past of the days of Kull in the Thurian Age. More of this will be layered on in future supplements.

Who the player characters are, and how they bind together is also given quite a lot of coverage. Again, the question is posed: what would Howard do? I must say there is a faithfulness to the text, a desire to cleave to the vision and outlook of the inspirational author. If you want your own inspiration then get yourself on the 2d20 Carousing Events table to see where simple downtime might take your character’s story.

The experience point system feels a bit tacked on. At moments in time determined by the GM, XPs are doled out with the usual wobbly guidance on performance rewards. These get spent on increases in various generated numbers. Wealth gets the derisory treatment that Howard would of approved of. Gathr your coin and grow your Renown, so that you are recognised, feared and targeted for others gain.

And so to encounters…

NPCs, foes and unspeakable horrors nestle together in Chapter 10, ready to tear your characters apart,

some more impatiently than others. NPC stat blocks are simplified a touch from the detail provided for PCs, but there is still a lot mechanically going on with them. Foes have levels of power from Minion to Nemesis, which governs how easily they can go down and how Harm affects them.
With special powers, advice on group attacks, and structuring encounters, we go into the stat blocks for Mortal Foes, Wild Beats, Monstrous Foes and Otherworldly Horrors. Lots to get stuck into here and more to come in supplements and adventures no doubt.

We get full game statted descriptions of some of the key characters in the Conan stories starting with the Cimmerian himself. Always good to compare yourself with the heroes of the books.
The book rounds out with a full adventure, which looks like a good dunking in the themes and flavour that we have seen in the book so far. Pregen characters are to be provided, though not yet in the beta of the book and we get a character sheet that will be modified further for the printed book. I would have liked to have seen a gathering of the best and most useful of the tables at the back of the book, but coin will be spent on luscious GM screens no doubt, or fevered copy and pasting of the PDF for those with time and inclination. I haven’t looked, but expect ardent fans have already looted the pages and constructed the most virtuous of ‘quick reference’ resources.

Overall I am very impressed with the book and content. I’m fairly predisposed to want to like it as I have gone in very deep on the Kickstarter. I can’t admit to myself that it might be a turkey. It certainly isn’t. Honest and true to the text, I’m still looking at 2d20 with a slightly furrowed brow. Actual play will sort out my view on it. Familiarity, cheat sheets and a laminator will hopefully allow me to make the game sing and fly with urgent and pulsing pace. It might. Possibly.

I’m looking forward to the release and the follow-up sourcebooks. I need to arrange to get some actual play in sharpish and to wheel out for convention play too.

“I live, I burn with life, I love, I slay, & am content.” 

― Robert E. Howard, Conan the Barbarian Omnibus -The Original Stories

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