A quick run-through of the Cost of Greed is now underway, with our first session under our belts. I say ‘quick’, but really I have to allow for us all fumbling towards the game and unlocking it’s deep chambers of crunch. We also need to all become familiar with Role, which although simple enough is unfamiliar, not only in layout but as to what it thinks is important.
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| The Role VTT in Tactical Map Mode |
Everytime I return to this big cruncher I remember why I love it. Although heavily laden with compatible sub systems, the whole is a thing of intricate beauty. It is underpinned by an early iteration of the 2D20 system, so is on solid, if heavy, ground. We are playing with the basic rules to start and they are fairly straightforward, though it quickly became clear that knowing your Talents and how they improve your odds was to be an early necessity. Good stuff, that’s why they are there.
Finding the initial location was a straightforward D1 Test, but of course the PC rolled double 20 creating two complications, making them so late that they missed their rendezvous, and giving me a couple more Heat to play with.
The scene in the bar provided me with a further highlight as the encroaching gang members, distracted from the 50th Birthday Party they had been enjoying, were just boiling up for a fight. Our Dogface Caledonian pulled out a huge Claymore and used it as a PsyWar attack, demolishing the gang member’s Resolve in one flourish of the blade. “You call that a knife!”. It was enough to cool heads, get the information needed, and move on to the full rendezvous.
A nice start-up and some more fun to be had as we unravel things.
The character sheets on Role are very light on detail. Most everything is stored on the actual physical sheet/form fillable PDF. I could make a sheet on Role, but it would be sizable and probably unweildy. Instead, the sheet tracks replenishable resources and has a place to enter the Target Number to click and roll dice. We can thus share the dice rolling experience, without having to detail all the skills on the sheet. Rolling multiple D20 against a Target Number is simply supported from the sheet, and the dice roller allows you to remove or add D20s, so fits the rules well.

