I haven’t been able to resist doing some prep for a future Greyhawk True20 game. True20 keeps calling to me, and this isn’t part of the plan. So, it might be an investment for a later time. The tweaks have been relatively minor but I think take the game to a simpler and smoother experience. For the True20 connoisseur, if there are any, we have two top main changes, and some familiar others:
- The skill list has been pruned down to a more manageable number. This is a matter of taste, and I’ll see how the game flows with the reduced list. It’s still in the twenties, but I prefer what I’ve come up with.
- The non-lethal wounds have been removed. There is now just one damage track, with an immediate reduction in conditions. As yet, other conditions have been untouched, but they will probably get pruned too.
- A further minor tweak is that the armour and shield penalty will only be half the protection value instead of all of it. I want to encourage people into armour to keep them alive.
- Armour ratings at the SRD level so a marginal increase.
- Two Hurts for a -1 to Toughness Checks.
- Minor increases to Toughness by level
| Slimmer number of Skills |
In a sign that I really want this to happen, I have applied all these changes to a new Role VTT sheet.
| Role VTT sheet builder |
The new VTT sheet is better than the last, taking advantage of some of the VTT improvements since the first sheet was built. With less going on it, and some entries rationalised, it is about as clean and workable as I can make it. Of course it’s all a single d20 and so the how much the sheet will be used will be interesting to see.