The Midnight Hack

I have long wanted to run a game set in Fantasy Flight Game’s Midnight setting. This is Eeredane, a land which was subjugated by the Dark Lord Izrador a century ago. Now the land is his. Magic, learning and any sense of independence has been crushed and outlawed. A brave few heroes stand in the way of total subservience to the Dark Lord.

It struck me that this setting would be easy to run using The Black Hack. There would be a certain amount of simplification and conversion work.  I’d want to implement the Heroic Paths either as PC abilities gained over time (at alternate levels) or as a simple ability that they get from the start. The spell lists would also want looking at to reflect the magic now found in the crushed kingdoms. It would also be good to blend ideas from The Race Hack with the distinctive people of the settings to give them tailored abilities dependant on where they come from.

Of course, you could just convert on the fly, but I think a little bit of forethought will set-up a game well and enable a smoother use of the copious material.

If I can get going on this then I’ll label up any work I do on this blog with the Midnight tag so that you can see it together.

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