More Foundry Shenanigans

Catapulted into action by wise words, I spent some time yesterday redoubling my efforts to get a workable character sheet onto Foundry VTT. There is a VTT for all online gamers, including ‘just some webcams will do’, and Foundry seems to be one that I have got to know, and pay, with subscriptions for hosting and a Patreon for the LiveKit module developer. In the mould of the big ‘map and token’ VTTs, I prefer it immeasurably to Roll20 and Fantasy Grounds, with the option to dial back its features, should I wish, simply to have great AV, some nice pictures, and fun dice rolls.

Some of my games do not have a system on Foundry, so I muck about with lighter VTTs with different design aesthetics. Role, Alchemy and Quest Portal all have a different vibe and, in theory a quick uptake for actual play. Reality intrudes to tell me that I spend a bit too much time on game setup, whichever one I have elected to use. I am no coder, so the Custom System Builder on Foundry gives me a fighting chance to get something running. Even here, I glaze over at some of the functions available, and am acutely conscious of my limitations, but perseverance has paid off a little.
Here’s a sheet I have now prepared for Heroic Fantasy 2e, the game that is my next book, soon to be released, print proof allowing. It is a game that I have realised that I would like to play more of in 2024.
The main tab

Second of five tabs

I know. drab and functional, but I think it will enable shared interactive play on the platform, and I can throw pretty pictures about to hide the utilitarian sheets. Maybe with this success, I can focus on one VTT for now?

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