Longcon 2

A good time was had by the Symbaristas in the main room. I had setup a quiet corner of the Gaming Tavern for our pre-game preparation and I think, on balance it was worth doing. We arrived with some idea as to who we were playing and what we were looking to achieve.

The game used ‘The Promised Land’ and ‘The Copper Crown’ scenarios which I estimated would fit well for the time. The trilogy provides a setup, a deepening understanding, and an ambivalent and disturbing finale. Just right in the end. I enjoyed the preparation process, even if I was swept away in the Bling Armageddon. The mappage and custom figure flats provided some focus without doing the mini wargame thing. It all added to the beauty of the game.
The story was satisfying through to its uncertain ending. I thought I would like the format and so it proved. We had three good length adventures and two/three character progressions. It was great to have an opportunity to explore the setting in play. It’s rich and we touched on some of the core themes: loss, mysticism, corruption and the conflict with the elves. Some may not like the simplicity of the system, but it is probably just right for me and most of the players warmed to it in play, which is always the right test.
My thanks to my excellent players – Paul and Fil, Jag, Simon and Andy who each gave their all and we gelled well as a group too. You’ll be seeing the Symbaroum banner unfurled at many a future convention.
I’m looking forward to Longcon3. The format is excellent, allowing for a well paced a meaty game without the fuss of slot intervals, we just moved at the pace that was right for us.
Cheers John.


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