Foundry VTT and 4e Adventures

Fun times, now that I have retirement time. I am paying a bit more for my Foundry VTT upkeep. In addition to Forge hosting, I am paying the developer of the Livekit AV integration via his Patreon. This gives me access to maintained Livekit servers and, I hope, rock solid AV for my games.

This extra on the money side is propelling me to get more and better use out of Foundry. Previous post on the blog talks about my world creation shenanegans for Conan 2d20, the short campaign game that kicks off this week. I hope that goes well for us all and wins over those playing who prefer lighter VTT experiences. I’m happy right across the VTT complexity spectrum. I play in a Pathfinder 2e game on Owlbear Rodeo and Discord. It’s just fine, with character sheets accessed and maintained on Pathbuilder2 on another tab. I would run the game using the Pathfinder Module on Foundry, but it is all good gaming.

In similar vein I run D&D4e on Role, a lighter VTT, emphasising video conferencing, with a series of tools around the edges of that. My players want VTT light and I do what I can to make Role give them just enough. I enjoy map and token tactical play. Role does support this, to an extent, but has some gaps. This is quite understandable, it isn’t really what the platform was designed to promote. Nevertheless, having gone so far down that road, I kind of think they should round out that experience with some more critical features. That hasn’t proved to be their priority, and I expect that they know what’s best for their product. 

I have therefore returned to the 4e module on Foundry, which has come on significantly since I last looked at it. Were I to start a 4e campaign now, it would be on Foundry. 

D&D 4e on Foundry is starting to come together…

The major work is to type in the Powers, Feats and Items for the player characters. There are no legal compendium, so it is just diligent graft to get the entries onto the system. The major game changer is the recent capability to import any and all monsters from Masterplan directly into Foundry. My goodness, that makes everything much more possible! I have become so enamoured of the tools and the look of the thing that I have started to ruminate on running a second 4e campaign, either interspliced with the current in Nentir Vale, with the possibility of cross-overs, or somewhere else entirely. This is crazy talk, with all these other games on my shelves, and the amount of gaming already underway, but go with your passion.

Right, I have a cleric to sort out next…

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