Eventide

 I’m having some innocent fun with Traveller setting building, just as a thought exercise and to squeeze some creative juices. This was precipitated by the acquisition of the new Cepheus Deluxe, a really wonderful version of Traveller. I talk about it here:

Set 1000 years in our future, the game focuses on the Trailing sectors of Hinterspace, largely ignored by the introspective Empire of Stars (EOS) as they are far and away from their stagnated playground and their subservient provinces. Occasionally the Noble Houses will send their Envoys out into the deep, but otherwise these fringes of space can level up on their own.

I’ve started by looking at sector structure on the Orion Arm. This provides a simple overview of astrography and provides a context in which to zoom in. I’m aiming for one sector, and starting within one subsector, which will probably be enough for all play anyway.

Each box is a standard Traveller Sector

The alien threat is a new and active incursion, driving Spinward and into the Hinterspace sectors. EOS has started to take an interest and looking for the ‘outwilders’ to resolve the situation for them, or die trying. Mostly EOS is firming up their borders and resisting any spinward pressure into their hallowed space.

Next we zoom in with enough detail to enable some Travellermap.com possibilities. I’ve picked out the Cyronsure Sector as the place I will do gaming.

Subsector names and those of surrounding sectors

Still zooming in, I get to the subsector level and Eventide itself. I’m using this generator:

https://zhodani.space/stuff/generators/random-subsector-generator/

It generates SEC formatted outputs that can find their way into the Travellermap.com for poster and booklet outputs. A first pass of a random subsector data produces a nice map on the generator site.

A pre-edit Eventide subsector

The next stage is to hand edit the text file that created this map. I can double check the random names and tweak to my satisfaction. Hinterspace has fragmented polities, so I will check the allegience data and create a small number of powers ready for the next stage.

The subsector generator doesn’t output any extended stellar data. This isn’t strictly necessary for mapping, but when I drop down to individual system level I will want to map out in-system details, which will be strongly influenced by the stellar data. This leads to a confession. I can’t find my original Traveller LBBs, and most specifically Book 6 Scouts. This was always my go-to Traveller extended system resource. I’m hoping that they are all in the far recesses of the overladen store cupboard, but wherever they are, they need to be out and available. I don’t own T5(.1), but do have MegaTraveller which, when you plug in the errata document, gives a nice system for generating star types and world orbits.
I’ll need to make a call on which resource I use. Book6 PDF is in my Drivethru basket right now, so I might just grab it electronically anyway. For now I can move on, adding star types to the SEC formatted text files after the fact. I have tested the text and they do port into Travellermap, including appended stellar data, so I am all good to proceed.
In some ways all of the above is just foundational. The real fun starts soon when I get to unpack the UWPs, look for connections and start to get into some gameable details that will get a group of player characters busy!
I’d like to get some base outputs for some gaming. A Sector map is a given, in robust material as a centrepoint to a table. A subsector focus and some forming world data and polity information to enrich game play and get some stories told.
Who are the invading alien species? Why are they now encoroaching on human space? Will Cyronsure, close to the frontline get overrun? Will EOS stop their factional infighting and do something?
I’m looking forward to dropping into the next level of detail and see what stories will emerge. Who knows, I might actually get a convention game or two out of all this effort! 😅
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