A Storm Eternal

I’m running a game of ‘A Storm Eternal’ at Seven Hills in a couple of weeks. I plan to allow the players to provide the portentous underpinning of our saga. I wrote some playbook introduction text for each of the 5 archetypes, and here they are…

Herald of the Ancients
Seeing the world through the sight of the Ancients, you see into the soul and inflame them to great

Custom decks for ‘when they ‘Resort to the sword

passion. As the Ancients seem to be close when you are present, so you have loyal followers that wonder at the disquieting power that you wield. You will speak of the end of times and your word will carry weight in the council chamber of rulers.

Outlaw Heir
The blood of nobles runs through your veins, and yet fate has dealt a blow to your family and their prosperity. Your hearth and home has fallen and you are fated to wander and, perhaps, return to power. You have much to do to reclaim what is lost and avenge the usurpers.

Slayer
You are held in awe by the people; whispered stories of your exploits against the abominations, the demons and monsters that roam the realm. Your armoury is made up of relics and items of power that you have gained in your quests and pulled from the treasure troves of lost hoards and slain monsters.

War-herald
The ultimate warrior, imbued with the ferocity of the gods, nothing can stand in your way. Your natural charisma draws the very best out of warriors and creates moments when the few can stand and defeat the many. Your warband will stand with you as the storm gathers and the end comes.

Wicker-wise
The power of ancient magic runs through you. The lost rites and ceremonies of the Ancients are known to you, and you bring them to life once again as in the ages of old. From your shrine you reflect on the burden of your gift and the tightening weave of the skeins as the age draws to an end.

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