Monthly Archives: May 2016

Gnomes and Halflings of The Midnight Hack

Gnomes are the resourceful and adaptable folk that have survived the onslaught of Izrador and carved out a usefulness as river traders, with their barges transporting goods and soldiery throughout the lands. Here are a range of abilities for gnomes … Continue reading

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Return to Runequest

It’s been a glorious return to Runequest over the past few weeks. I’m playing in Dr Mitch’s Saxons campaign for Mythic Britain, with everything you could possibly want for playing Germanic heroes questing for new lands, prestige and the honour … Continue reading

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Elves of the Midnight Hack

Elves in the Midnight setting have many of the traits you would expect for these magical folk. Here are a range of abilities for elves in Midnight. There will be other possibles, but this was turning into quite a big … Continue reading

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Dwarves of the Midnight Hack

Dwarves in the Midnight setting have many of the traits you would expect for these doughty folk. Here are a range of abilities for dwarves in Midnight. There will be other possibles, but this was turning into quite a big … Continue reading

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Humans of the Midnight Hack

The humans of the realms of Midnight are in three groupings covered below. My own take on The Black Hack borrows some ideas from the Whitehack, so I run The Gray Hack. Essentially each character has a Race and a … Continue reading

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The Midnight Hack

I have long wanted to run a game set in Fantasy Flight Game’s Midnight setting. This is Eeredane, a land which was subjugated by the Dark Lord Izrador a century ago. Now the land is his. Magic, learning and any sense … Continue reading

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